Spoiler:
So as I said I've tested assault sw in different situations (1v1 / orvr / 6v6). Sadly I can't say that something great happened. There are some improvements in situations of 1v1 against melee enemies. AA haste and extra parry help with tough targets and again mostly against melee ones because in that situation you have lots of time to fight them and use these bonuses. In other cases things still go bad, sometimes even worse. Now you just can't run around in assault stance because of dodge debuff. It's too dangerous to give enemy SHs +10% dodge strikethrough.
In the orvr and 6v6 your damage is still very low (one trick m2 pony isn't an option). You can't compete with any other mdps or rdps today, even full skirmish sw is much more superior and useful for party: range + rkd + better damage without any downsides. Some may say that you should enter assault stance when you are getting caught or there is a window for some melee damage. But the reality is that it is better to press a self-punt and run away like hell. Melee fight is still a bad idea even in assault stance. Especially when you are fighting an organized group. You have to go full defensive gear, talismans and etc if you want to survive since there aren't any good defensive options. Logically it leads to the lack of dmg. And as I said these changes doesn't help this issue. Asw still can't provide neither burst-dmg nor good support dmg nor usefull buffs/debuffs for the group.
So my conclusion: changes are just a good step in the right direction but in practice they didn't change anything, just a drop in the bucket. I hope that devs won't leave this build and will come to better changes or even full rework.
I'm really happy that the time for changes has come. So I'm looking forward for more. Thank you very much.
In the orvr and 6v6 your damage is still very low (one trick m2 pony isn't an option). You can't compete with any other mdps or rdps today, even full skirmish sw is much more superior and useful for party: range + rkd + better damage without any downsides. Some may say that you should enter assault stance when you are getting caught or there is a window for some melee damage. But the reality is that it is better to press a self-punt and run away like hell. Melee fight is still a bad idea even in assault stance. Especially when you are fighting an organized group. You have to go full defensive gear, talismans and etc if you want to survive since there aren't any good defensive options. Logically it leads to the lack of dmg. And as I said these changes doesn't help this issue. Asw still can't provide neither burst-dmg nor good support dmg nor usefull buffs/debuffs for the group.
So my conclusion: changes are just a good step in the right direction but in practice they didn't change anything, just a drop in the bucket. I hope that devs won't leave this build and will come to better changes or even full rework.
I'm really happy that the time for changes has come. So I'm looking forward for more. Thank you very much.