As I see it there are really 2 options
1. Mirror it to a dest tank (example BG aoe)
2. Change WOH back to ability again and undo Azas buff
Either way ONE realm should not have the big advantage to hiting the other realm with 0 mit
Heaven's Blade
Re: Heaven's Blade
Last edited by Bozzax on Wed Dec 20, 2017 1:57 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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- peterthepan3
- Posts: 6509
Re: Heaven's Blade
Just to add:
I have to agree with footpatrol in that I feel HB+WOH stacking is intended primarily for use with DPS AM/Lionheart WL. I don't think it would be too much of an issue if HB didn't stack for any other damage type other than Spirit, given that: a) Sorcerer doesn't enjoy such a luxury, outside of Zealot M1 (which is still something we ought to factor in); b) Grenade Engineer is never taken in any serious group anyway, having 2 x corp resistances won't change the fact that it's crap.
I have to agree with footpatrol in that I feel HB+WOH stacking is intended primarily for use with DPS AM/Lionheart WL. I don't think it would be too much of an issue if HB didn't stack for any other damage type other than Spirit, given that: a) Sorcerer doesn't enjoy such a luxury, outside of Zealot M1 (which is still something we ought to factor in); b) Grenade Engineer is never taken in any serious group anyway, having 2 x corp resistances won't change the fact that it's crap.
Re: Heaven's Blade
Two words ....
Blurring Shock
Blurring Shock
Spoiler:
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Heaven's Blade
The problem as i see it on this is that defuff stacks affect other classes too. Best solution is affecting only SM wich can easily countered by detaunt or high parry. So instead of giving a spirit debuff on target, it may give a buff to SM that all his attacks ignore X amount of spirit resistance. This way you are keeping SM dmg as it is and lowers team spirit dmg wich is fair trade.
Korthian Dok of Phalanx
Korthi Wp of Zerg
Korthi Wp of Zerg
Re: Heaven's Blade
SMs do more damage then any tank in game with or wo x2 debuff. (Way more)
If yoy doubt it just watch peter outdamage maras and choppas in 6v6.
If yoy doubt it just watch peter outdamage maras and choppas in 6v6.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Heaven's Blade
I may be repeating myself... but if the objective is to change the stacking debuff between SM and Kotbs/othere multiresesit debuff, without nerfing the current SM dps and with HB stackability not being changed... why not simply switching the debuff of WoH adn HB?
Have HB become a large STACKABLE spirit ONLY debuff and WoH an avarage NON STACKABLE MULTIRESIST debuff... result you still get the current double spirit debuff but only get the best corp/ele debuff between WoH and Kotbs/other non stackable resist debuff
think simple is sometime the best thing to do
Have HB become a large STACKABLE spirit ONLY debuff and WoH an avarage NON STACKABLE MULTIRESIST debuff... result you still get the current double spirit debuff but only get the best corp/ele debuff between WoH and Kotbs/other non stackable resist debuff
think simple is sometime the best thing to do
Re: Heaven's Blade
Best thing is to mirror it so realms have equal mit
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Heaven's Blade
That seems to be the most reasonable and easy change.Coma wrote:I may be repeating myself... but if the objective is to change the stacking debuff between SM and Kotbs/othere multiresesit debuff, without nerfing the current SM dps and with HB stackability not being changed... why not simply switching the debuff of WoH adn HB?
Have HB become a large STACKABLE spirit ONLY debuff and WoH an avarage NON STACKABLE MULTIRESIST debuff... result you still get the current double spirit debuff but only get the best corp/ele debuff between WoH and Kotbs/other non stackable resist debuff
think simple is sometime the best thing to do
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- Aurandilaz
- Posts: 1896
Re: Heaven's Blade
Simple solution:
Since HB "type" is a mystery (partially a career mechanic effect and not a real "debuff" - meaning it stacks with Morals and Abilities)
we just turns things around:
HB remains as the mysterious debuff, but it only debuffs Spirit
WoH becomes the all around debuff ability that lowers 3 different resis when used
Basically SM would keep same outgoing Spirit dmg because they still have 2 same abilities as before. But now WOH resis debuffs won't stack with any other ability based debuffs.
SM doesn't lose dmg output, but rest of Order has no longer easy access to massive double debuff due to the nature of HB changing to just Spirit.
Since HB "type" is a mystery (partially a career mechanic effect and not a real "debuff" - meaning it stacks with Morals and Abilities)
we just turns things around:
HB remains as the mysterious debuff, but it only debuffs Spirit
WoH becomes the all around debuff ability that lowers 3 different resis when used
Basically SM would keep same outgoing Spirit dmg because they still have 2 same abilities as before. But now WOH resis debuffs won't stack with any other ability based debuffs.
SM doesn't lose dmg output, but rest of Order has no longer easy access to massive double debuff due to the nature of HB changing to just Spirit.
Re: Heaven's Blade
a completely different alternative (but still quite simple) could be to make BO Da Greenest stackable just like HB... that way there would be an actual counterplay based on opposite mirrors... SM+Kobs = double multiresist debuff VS Chosen+BO = double multiresist buff ^^ (obviusly this would require the armor buff from Da Greenest to be removed in order to avoid stackable armor buff... after all it was not originally there to begin with ^^)
but wel... I still think that simply switching around HB and WoH debuff is the best solution ^^'
but wel... I still think that simply switching around HB and WoH debuff is the best solution ^^'
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