Collision Detection

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Zealote
Posts: 456

Collision Detection

Post#1 » Thu Feb 12, 2015 10:56 am

Amazing patch, thank you :)

Just to check, collision detection didn't used to apply to your own realm did it? Unless I've just gotten so used to it not being there up to now I've forgotten :P
Aetir

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taccr
Posts: 114

Re: Collision Detection

Post#2 » Thu Feb 12, 2015 10:59 am

Haven't tried it yet but on live collision detection applied only to your realm while the other realm was around.

For example: During a keep take you had friendly and enemy collision because there were players from both factions fighting. After the keep take friendly collision was gone.
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Zealote
Posts: 456

Re: Collision Detection

Post#3 » Thu Feb 12, 2015 11:08 am

Ah well this was in sc so I'm prob just misremembering. Just don't recall constantly getting stuck behind your own realm but must've just adapted to not having it.
Aetir

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wender88
Posts: 213

Re: Collision Detection

Post#4 » Thu Feb 12, 2015 12:23 pm

On live server you have collision with ally's if there was a enemy within 200 feet iirc :)
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Kaitanaroyr
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Re: Collision Detection

Post#5 » Thu Feb 12, 2015 12:38 pm

It applys to friendlys when a destro is near
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zabis
Posts: 1215

Re: Collision Detection

Post#6 » Thu Feb 12, 2015 1:34 pm

I remember that is how we knew when Order was getting close for a keep take while we had our tank wall at a door. You had to get inside quick, or you weren't getting in.
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