Our first test of the Scenario system on the server.
The video explains all but obviously we're aware of the issues
Enjoy
https://www.youtube.com/watch?v=ehQJ95g ... e=youtu.be
Scenario Test
Scenario Test
Last edited by Elven on Fri Jun 13, 2014 1:52 pm, edited 1 time in total.
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Re: First Scenario Test
Yeah, I forgot to update some offsets, that's why no flags nor other players beingvisible. It's fixed now xD
Max Hayman
Re: First Scenario Test
Super quick fixes. Also you got some video evidence to look overMaxHayman wrote:Yeah, I forgot to update some offsets, thats why no flags or other players were visible. It's fixed now xD
Also the point over time while holding a flag ticks too fast. The point score goes up twice as fast as normal.
Re: First Scenario Test
MaxHayman wrote:It was23 per flag per 2 seconds. Is there a better formula?
I looked closer at the scoring and each flag ticks individually. Originally they all synchronised on a single tick per 2 seconds (on the forumla you quoted).
Would it be tricky to synchronise all BOs on one timing?
Re: First Scenario Test
Hmm, I have an idea. Currently for each flag a packet is sent saying 'new score = old score + 2' 3 times but I could combined them so it does 'new score = old score + 6'. Wana post it as an issue on github?
Max Hayman
Re: First Scenario Test
Will do!MaxHayman wrote:Hmm, I have an idea. Currently for each flag a packet is sent saying 'new score = old score + 2' 3 times but I could combined them so it does 'new score = old score + 6'. Wana post it as an issue on github?
Re: First Scenario Test
You tested nordenwatch again? Were the flags there? But you couldbt see players?
Max Hayman
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Re: First Scenario Test
Now Max added the correct fixes. The flags are there and also players are visible.
You can now officially knock the living crap out of each other.
A bit of work needs doing to the spawn zones. Des spawn in the water but order spawn in the correct area. Need to allow an area in the spawn zone in which the players can run around during the warm up stage, without getting ported to that single coordinate. Really juddery and gives me a headache xD
When a player dies. He/She repawns back to the starting area of the SC in which. Currently you respawn where you died.
You can now officially knock the living crap out of each other.
A bit of work needs doing to the spawn zones. Des spawn in the water but order spawn in the correct area. Need to allow an area in the spawn zone in which the players can run around during the warm up stage, without getting ported to that single coordinate. Really juddery and gives me a headache xD
When a player dies. He/She repawns back to the starting area of the SC in which. Currently you respawn where you died.
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