Any reason to play Choppa over Mara?
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- Posts: 9
Any reason to play Choppa over Mara?
Been gone a while. Feels like choppa is still pretty weak. Just wondering why anyone would choose choppa over mara except for fun.
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- TenTonHammer
- Posts: 3806
Re: Any reason to play Choppa over Mara?
you want the honest truth?
unless you 6 man party already has a mara then you have no reason to pick choppa over mara
the latter has better surviveability, utility and their damage is more or less on par
Mara has greater freedom when it comes to spec styles for both single target and AoE where as choppa is only good for single target with only 1 viable way to spec
Mara is also better at every single type of play be it PvE, 6 man, solo roaming, duo, trio, or warband
So yeah unless your party already has a mara, there is no reason to pick choppa or WE for that matter over mara
unless you 6 man party already has a mara then you have no reason to pick choppa over mara
the latter has better surviveability, utility and their damage is more or less on par
Mara has greater freedom when it comes to spec styles for both single target and AoE where as choppa is only good for single target with only 1 viable way to spec
Mara is also better at every single type of play be it PvE, 6 man, solo roaming, duo, trio, or warband
So yeah unless your party already has a mara, there is no reason to pick choppa or WE for that matter over mara

Re: Any reason to play Choppa over Mara?
Mara doesn't have Get To Da Choppa! It is an extremely useful AoE ability for RvR IMO that order doesn't have access to. I definitely feel like my choppa is more than pulling his weight in warbands with the right support. Any choppa that hasn't tried it out since the buffs should definitely give it a chance. Incase you missed buffs in patchnotes, went from 30-50 foot radius and you get a 30% movespeed bonus while channeling, much easier to use now. Worth mentioning that with this + charge + flee + lotsa choppin to lower CDs you can pretty much sprint forever which has it's moments.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
- TenTonHammer
- Posts: 3806
Re: Any reason to play Choppa over Mara?
Foomy44 wrote: ↑Fri Apr 27, 2018 2:24 am Mara doesn't have Get To Da Choppa! It is an extremely useful AoE ability for RvR IMO that order doesn't have access to. I definitely feel like my choppa is more than pulling his weight in warbands with the right support. Any choppa that hasn't tried it out since the buffs should definitely give it a chance. Incase you missed buffs in patchnotes, went from 30-50 foot radius and you get a 30% movespeed bonus while channeling, much easier to use now. Worth mentioning that with this + charge + flee + lotsa choppin to lower CDs you can pretty much sprint forever which has it's moments.
GTTC was and still is a weak ability
An channeled RNG pull that's so easy to interrupt
You want to pull a specific target? Maras terrible embrace is better
You want to mass pull some targets to bomb people you use magus rift
Both of these can be done far more consistently and safely with far less risk than GTTC
And yeah order dosnt have GTTC but they have something far better in the form of ID
Look at any organized destro warband
No one runs choppas, GTTC does not sell the class in orvr and many would still prefer a Mara or even WE for the latters m2/3

Re: Any reason to play Choppa over Mara?
And if you wanna AoE everything around you for a ton of damage while also pulling their randoms 50ft away into the middle of your melee train, GTDC works out great. Also amazing for initiating, dismounts everything while giving you a speed boost to get into a good position to use your AoE snare which will be up cuz you are in yellow soon as GTDC ends. Obviously amazing chase tool too. Yes it's ez to interrupt, if it's an even fight and I really need the damage I will always wait till I am at least stun immune to attempt a big one.TenTonHammer wrote: ↑Fri Apr 27, 2018 2:49 am
You want to pull a specific target? Maras terrible embrace is better
You want to mass pull some targets to bomb people you use magus rift
Honestly it's so different from Mara pull I would barely compare them, only time I use it with the intention of specifically pulling 1 target is if there's less than 4 targets total so it's guaranteed. Magus pull is better sure but I'm pretty sure Choppa is bringing a lot more damage during and after the pull than the average riftbot magus is.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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- Posts: 413
Re: Any reason to play Choppa over Mara?
Easy to interrupt and low dmg . and is on top wrecka three wich is kinda useles , chop fasta nerf killed wb utility .TenTonHammer wrote: ↑Fri Apr 27, 2018 2:49 amFoomy44 wrote: ↑Fri Apr 27, 2018 2:24 am Mara doesn't have Get To Da Choppa! It is an extremely useful AoE ability for RvR IMO that order doesn't have access to. I definitely feel like my choppa is more than pulling his weight in warbands with the right support. Any choppa that hasn't tried it out since the buffs should definitely give it a chance. Incase you missed buffs in patchnotes, went from 30-50 foot radius and you get a 30% movespeed bonus while channeling, much easier to use now. Worth mentioning that with this + charge + flee + lotsa choppin to lower CDs you can pretty much sprint forever which has it's moments.
GTTC was and still is a weak ability
An channeled RNG pull that's so easy to interrupt
You want to pull a specific target? Maras terrible embrace is better
You want to mass pull some targets to bomb people you use magus rift
Both of these can be done far more consistently and safely with far less risk than GTTC
And yeah order dosnt have GTTC but they have something far better in the form of ID
Look at any organized destro warband
No one runs choppas, GTTC does not sell the class in orvr and many would still prefer a Mara or even WE for the latters m2/3
Choppa st still bigger than mara still, on organized or puggin but in exchange is super squishy , and to outperform u have to risk ur butt using red danger zone to way often.
Aswell for some reason slayer aoe flurrys, wild swing etc seems to totaly do more dmg at all than fully wrecka idk why i can get a a slayer to critic it for 1,2k while at best on choppa using red zone i barely can reach 800s on squishy targets suchs as bw etc.
However the choppa still is a orc , so it make for me super fun to play wich at any case should be the main reason to pick either class,
For the op u need to know what u want , choppa is harder to play due to the nature of his mechanics . and sub par skills, mara is a easier picking if u want to have a good easy less troublesome playtime.
Mara offer tons of alternatives skills, choppa sadly is reduced to press few ones.
Namely slasha slasha(random go for da soft spot), hd and rinse and repeat with ocasional channeling to try to heal urself.
Re: Any reason to play Choppa over Mara?
Not really, no. Mara is ridiculous ATM.Any reason to play Choppa over Mara?
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- Posts: 413
Re: Any reason to play Choppa over Mara?
u prety much debunked urself with this post to be honest. the skill is super dangerous for small gain, it force u to expose urself due to low range , u need to be sure u have both inmunitys on to even try it or u risk to be rkded or cced or as happen alot with choppas smashing it, punted towards enemy backline out of your guard to the lovely arms of order rdps awaiting on the backline to chew u up.Foomy44 wrote: ↑Fri Apr 27, 2018 3:15 amAnd if you wanna AoE everything around you for a ton of damage while also pulling their randoms 50ft away into the middle of your melee train, GTDC works out great. Also amazing for initiating, dismounts everything while giving you a speed boost to get into a good position to use your AoE snare which will be up cuz you are in yellow soon as GTDC ends. Obviously amazing chase tool too. Yes it's ez to interrupt, if it's an even fight and I really need the damage I will always wait till I am at least stun immune to attempt a big one.TenTonHammer wrote: ↑Fri Apr 27, 2018 2:49 am
You want to pull a specific target? Maras terrible embrace is better
You want to mass pull some targets to bomb people you use magus rift
Honestly it's so different from Mara pull I would barely compare them, only time I use it with the intention of specifically pulling 1 target is if there's less than 4 targets total so it's guaranteed. Magus pull is better sure but I'm pretty sure Choppa is bringing a lot more damage during and after the pull than the average riftbot magus is.
and if u realy using it for dmg im speecheles , its a subpar dmg ability (not always was like that back when it was 750 dmg each 2 secs did worth), aswell giving free cc to ur enemy .
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Re: Any reason to play Choppa over Mara?
Yes, you're a melee class, you need to be in melee range. Nothing new there. Like I said if I NEED it I will wait for an immunity which comes pretty fast. The rest of the time I'm still an aoe spec'd choppa doin good aoe damage, not like I'm useless while waiting for it to come off CD or for an immunity.Arteker616 wrote: ↑Fri Apr 27, 2018 3:20 am
the skill is super dangerous for small gain, it force u to expose urself due to low range , u need to be sure u have both inmunitys on to even try it or u risk to be rkded or cced or as happen alot with choppas smashing it, punted towards enemy backline out of your guard to the lovely arms of order rdps awaiting on the backline to chew u up.
and if u realy using it for dmg im speecheles , its a subpar dmg ability (not always was like that back when it was 750 dmg each 2 secs did worth), aswell giving free cc to ur enemy .
As for damage, in every spec and gear/tactic setup I have tried it in it is by far the biggest source of my damage according to my dps meters, usually 2-3x more damage than the next ability even thou It has 30 sec CD and gets interrupted a lot. I hit squishies for 1k plenty and have talked to a better geared choppa (I don't have any BL) that has done 1400 crits with it, not exactly crap damage for an AoE IMO.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
- Smellybelly
- Posts: 298
Re: Any reason to play Choppa over Mara?
The mere fact that GTTC spreads cc immunity much like pointless engineer mines, says alot about how tactically usefull it is. You deny tanks the vital chance to knockdown and punt an enemy into your own blob for a very small aoe pull with average dmg. It is a bad trade in my opinion.
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