Disrupt

Let's talk about... everything else

Moderators: Developer, Management, Web Developer

User avatar
Ormix
Posts: 34

Re: Disrupt

Post#31 » Mon Aug 13, 2018 12:50 am

wonshot wrote:
Mon Aug 13, 2018 12:26 am
So even with the super expensive cost of True Strike, people are talking about it getting completly removed?

so whats the idea behind, were casters too powerful again, or are we trading away Truestrike for a distrupt nerf on Deftdefender / willpower.

or is the plan to just screw over casters again, and go back to distrupt topics a few times a week?
Hopefully they will leave us be us we are atm ... It's not ideal but its quite alright.
Dobroz - AM 40|69
Image

Ads
User avatar
GodlessCrom
Posts: 1216

Re: Disrupt

Post#32 » Mon Aug 13, 2018 1:22 am

I believe the plan is to return to the AoR defensive calculation, meaning all players will have significantly decreased avoidance stats: less dodge/disrupt/parry/block.
Rush in and die, dogs - I was a man before I was a king!

User avatar
adamthelc
Posts: 293

Re: Disrupt

Post#33 » Mon Aug 13, 2018 1:30 am

Disrupt rate feels a little high, but it's a fine line because casters will melt everyone if it's too low.

My only issue is with certain AoEs like Shattered Shadows. It seems like secondary targets get 2 chances to defend. If the main target disrupts it hits no one else, if it lands the secondary target still get another chance to defend.

This might be the way it's always worked, but with high disrupt rates it's more annoying. It's not game breaking it's just annoying and adds even more RNG to casters effectiveness.

User avatar
Tesq
Posts: 4527

Re: Disrupt

Post#34 » Mon Aug 13, 2018 6:47 am

Most likely that is an addition which you can use for all classes where due cost you pick either crit or bypass as you choose bwtween do more dmg when you hit or hit more (as in any other game).

The solution to "healer" disrupt problem probably gona be find elsewhers.

And to be quite frank the first thing i tought when i saw the price before it got chnge was that all bw would had profit from this swap their disrupt bypass gear for crit one actually loosing nothing and gain in bypass only. Renown spec missed striketrought , thats why it was added but to balance a stats problem with a renown skill that's not the solution and you know where it lead (hello Trivial blow).

So that is just a choice more and not the solution to healer disrupt problem but anyway they most likely wanna see how it goes before give it a go again (2 weeks classisc scenario).
Image

Nazgul--> ambitious but rubbish, cit Blast :D

User avatar
Azarael
Posts: 5348

Re: Disrupt

Post#35 » Mon Aug 13, 2018 9:15 am

The plan is to remove TS and revert to the defense calculations as they were when I left. If we have caster problems after that, we will handle them more efficiently.

User avatar
Tesq
Posts: 4527

Re: Disrupt

Post#36 » Mon Aug 13, 2018 10:25 am

Azarael wrote:
Mon Aug 13, 2018 9:15 am
The plan is to remove TS and revert to the defense calculations as they were when I left. If we have caster problems after that, we will handle them more efficiently.
It's a shame tought for other stats, couldn't be just reverted for willpower or any specific solution to willp or other stats (like lower the cap to 50% or halve willpower contribution ) be tested first? That way all those stats such wep skill and ini will became ignore again...cuz now way to have more than 1050....
Image

Nazgul--> ambitious but rubbish, cit Blast :D

User avatar
Nameless
Posts: 615

Re: Disrupt

Post#37 » Mon Aug 13, 2018 11:32 am

My problem with mytic stats design was that willpower was totaly useless and massively ignored. Reverting disrupt changes (which imo is good decision) will make wp again totally useless stat. Give wp some sort of magic resistent or at least lesser setbacks when high wp so the stat is not so wasted
Mostly harmless

User avatar
Azarael
Posts: 5348

Re: Disrupt

Post#38 » Mon Aug 13, 2018 11:44 am

Alternatively you could peg a desirable level of Willpower and adjust the base heal and willpower coefficients of heals so that at this level of Willpower, heals perform as they do now, above it, they are better, and below it, they are weaker.

Ads
anarchypark
Posts: 803

Re: Disrupt

Post#39 » Mon Aug 13, 2018 11:50 am

Azarael wrote:
Mon Aug 13, 2018 9:15 am
The plan is to remove TS and revert to the defense calculations as they were when I left. If we have caster problems after that, we will handle them more efficiently.

we've tested 20pt TS only for 1 or 2days.
maybe test it more?
It balances invest of rr skill first,
after that it's players choice of stat+gear.

old days didn't have stat variety. specially as dps.
strikethrough was almost abandoned stat.
willp too. healers were prey. thus all stats to survivability.

we've been in rdps dominance for decade.
is there anything left to test?

old day - 20pt TS - current system.
rdps want old day, healers want current.
may test with middle?
OneSword - SM | TwoArrows - SW | SixLores - AM | Solitair - WP
SC summary - viewtopic.php?f=8&t=20415
( last update : 10/02/2018)

User avatar
Telen
Posts: 2129
Contact:

Re: Disrupt

Post#40 » Mon Aug 13, 2018 12:42 pm

I think the reason willpower was made so irrelevant was down to the original design of hybrid healers having 2 main stats. You couldnt spec two stats high enough so one had to have good coefficients at low value.

If you want people to make decisions then work out a renown system similar to WARs original where you can only spend so many points on different aspects. So much on stats so much on avoidance so much on crit. You could even bring back the hybrid stat renowns and up the value you need from willpower to heal. So hybrids can get higher willpower without losing main stat.
Image

Who is online

Users browsing this forum: No registered users and 28 guests