Genisaurus wrote: ↑Thu Aug 09, 2018 8:29 pm
roadkillrobin wrote: ↑Thu Aug 09, 2018 8:15 pm
The problem with this is that it plays into the gear issue aswell. With a dot portion you essentially just boost the dps output of the side that allready have better dps output from gear and rr (and certainly better cordination and dps rotations aswell) allready, aswell as giving the side that have better healing output (which they get from gear and rr) a better chance.
How does converting DD morales to DoT effects boost the DPS output of one side more than the DD morales already do? The healing argument is a good point though, having warning that you have a Morale DoT effect on you means it can be healed through, as opposed to no-warning direct damage.
Could these concerns be addressed by giving each morale a unique cooldown timer, with high damage bombing morales being on a longer cooldown? Without using specific numbers you could have something like
Shortest CD -> Longest CD:
Single target damage/defense -> Group Buff/Debuff -> Group Defense -> AoE Damage
With adjustments for specific cases. Lowest CDs start at the classic 60s.
Alternatively, what about this idea?
1. lower the base morale gain rate, and scale it up by the number of people in your group.
2. Then hijack the unused main-assist functionality to designate someone as the parties' morale user, and they are the only ones who generate morale, but at the increased rate.
3. Buff underperforming morales (or nerf overperforming ones) to make their selection an actual strategic decision for a group.
Just throwing **** at the wall to see what sticks.
look /all i gona take this geni post as a base to explain why the morales problem is no other than a normal and simple class balance issue both internal and external to realms/classes and how change some morales will just make game better and NOT gone make em worst for break sieges ( aza point number 3)
a) if you give a look at the morales and how some classes are prefered to others, give the best morale to x instead to y became a basic re-balance the power creep issue (inside a realm ): to more classes you can spread the good stuff so that the eggs are all still in the same basket but instead have 1 full colored egg and 12 not colored you have 12 enough colored eggs so that any egg( class) is worth enough for someone on that basket ( realm ) to take it. Aka stronger morales 2 should be given to weaker for base aoe spammer classes and not to the strongest (so the bw m2 is the max of the wrongness by ratio for any balance ; both max dmg for m2, istant, 360 degree, and can build it from afar + moral tactic. This is not just order even mara aswell could have some words but bw exemple is enough to got what im saying regarding make ALL CLASSES IN THE REALM USEFULL FOR WB).
b)the dot argument (aka give more time ) wont nerf morales in the slightest in the sich such as sieges/funnel as those are static situation-If for exemple bw moral 2 would be change into a dot similar to magus one (but ground target instead of enemy target) in siege this will just offer 1-2 sec to react and to put up counter play it wont nerf the overall dmg you can put up potentially and still some classess (the weaker one such w/we should stll have the best m2 arounds) and worst case scenario if it does then there is m4 which is exatly the point here ......... m2 and 3 on some classes are too much competitive vs their own m4 so that you can use m2-3 as good as m4 , nerf m2-3 dosent mean nerf ALL moral minigame it mean introduce a form of progression till m4; at the moment there is a very few progression as the mathematically k.o. can be done with m2-3 too and not ONLY WITH JUST M4.
m2-3 should not mean mathematically wipe even if landed 100% perfectly cuz they are simply not moral 4, thats why change some morales to be over time (simple dot as magus one) or make em channeling wont destroy the moral meta, on contrair it will make it much much more interesting and more classes will have more interesting roles and space to shine, anyone who oppose to a nerf to m2-3 is just dont wanna see his own class nerfed.
c)i dont think different cd need to be given morales is all about values ( potentiality of the max dmg make you **** not care about cd since when you drop it , is dropped, point. The fight is probably won so it dosent really matter, it's all there the problem, since even def and healing class have access to off morales these morales need to be scaled better, for exemple any factor into a morals that make it better need to make the base value lower. For exemple if a m2 do 1200 dmg channeling a ista m2 should not do 1200 dmg istantly most likely 600, such this is how is strong have a ista nuke which offer no counterplay.
d) make morales be absorbed wont change much as the absorb each party can use is very limited and if morales wont kill you the subsequential burst will do, atm if you can survive you will absortb the post morales burst so it's the same thing; either way if you die you will die regardless, if you survive you sill survive regardless. And that burst will came you can bet on it, perfectly delivered post any moral nuke .... is just auto , you auto keep do dps post morales drop so nothing to reason about here...
e) morales support to the fight should be more into the make you survive side, because that give you a chance to do soemthing you should not under normal condition which is different to say you istantly kill the enemy. Per se logic offensive morales are wrong, very much wrong, as instead offer new option or giveving you more time /prolonging the fight , def morales are useless because they cant work vs off morales and even if they could moral meta revolve around ista drop so there is NO way to know when enemy gona use moral drop as being istant , post is too late, pre is just make enemy wait to relase the nuke.
f) i've being made this talk idk how many times before, the few number of morales which meta revolve around, bw/mara/raze/kobs+bo m3 are locking out so many other morales (this is an external problem for both realms) it's just get dumber the more the time it pass )....
g) moral gain rate is IRRELEVANT for decide if morales are balanced or not, because who cares how many times you take to reach em , if they are unbalanced and the progression between m2/3 and 4 is off it dosent matter if you reach em faster or slower they are still unbalanced stuff. The potentiality of the nuke is just way to much for m2-m3, have a slower moral rate mean is jsut a matter of WHEN they will be used and not IF and WHICH ONES.
solution:
there is nothin hard about we know what classes get play and which DONT you need to hit those things directly enogh to make the rest worth because the rest is stll wh/we ista 1200 moral 2 drop, and that SHOULD BE WORTH BECAUSE YOU CANT BE CUT OUT FROM A PART OF THE GAME FOR A CLASS YOU PICKED UP (make classes viable in all enviroment), i wanna play my wh both in small scale and in wb because i love the class and it should have a a worth role since it have a very good m2 but who cares since bw have everything?
-aka both mara/bw morales need to stop being istantly (need to be mirrored down to wl and magus level)
-raze can be left as it is since 2 classes per realm can interrupt it with no cast time. just istant skills (wl/mara/magus/engi)
-bw/sorc need to stop to build morales from afar this just make the interesting part of the fight shorter and make it way too much revolved around morales
-am moral bump need to stop to work out of combat if both am + target are not both into combat (stop this morales masturbation jeez)
-and finally morales need to be scaled better
ex, m2 =1200
if istantly ? scaled down to 600 aoe
if dot ? scaled down to 900
if channeling ? max dmg of 1200
ex, m3= 1200 + CC (bo/kobs)
if istantly ? scaled down to 600+ cc
this is not rocket sience is clear that if a moral is istant it should not do the same dmg as a channeling or a dot morale and that class which have access to moral tactic should be the last to have access to something which offer no or few counter-play but only awareness ( only exeption in case of wh/we when you have classes that offer no other aoe tools , then well came that these 2 classes offer an aoe morale nuke).
m4 can be in THEIR own world as they are for orvr what is the KD for the small scale, they are balance breakers, they should be balance breaker but only those should be, m2-m3 should help ya finish an enemy but not guarantee a math 100% to 0% life nuke.
so again common sense ppl....
m1- irrelevant or for st assist / peel in open field
m2-m3 - finishers or helpers
m4-realms balance breakers