Spoiler:
Skullgrin wrote: ↑Sat Mar 23, 2019 7:38 pm Haven't had a chance to test the changes to guard yet, however here are my initial thoughts on it.
First off, I mainly solo roam in ORvR so it won't affect me at all there.
The main place that I use guard is in Scenarios. With the recent rise of hybrid DPS healers I have been seeing a distinct lack of healing there which has led me to often stop guarding in them. Hell, I usually even announce it in the scenario chat, "No Heals, Dropping Guard". Oddly, with this change I'm actually more inclined to use guard without being healed as I'll be taking less damage from doing so. True, this also means that any guarded target will be taking more damage, but me mitigating some of their damage is better than mitigating none of it at all.
Looking at how this will affect groups, I think that it will change combat somewhat.
A 6 man with 2H tanks will do the same damage and have less mitigation - pressuring healers and making them focus heals more on guarded players, while still having to heal their tanks.
A 6 man with SnB tanks will do less damage and have the same mitigation - basically being the type of combat we have now, with healers healing both the tank as well as his guarded DPS.
So (and this is kind of simplifying things a bit), the following should be true -
2H group vs. 2H group - more damage happening, less mitigation, healers going insane trying to heal. This playstyle discourages healers from being hybrid DPS as their healing is needed more than the damage they do.
SnB group vs. SnB group - less damage and more mitigation on both sides. Relieves some pressure on healers and allows more hybrid healing builds.
2H group vs. SnB group - 2H does more damage, less mitigation. SnB does less damage, more mitigation. Depending on the amount of damage the 2H group does, this may just cancel out (or it may lead to 2H needing to be buffed to bring their damage into line compared to the mitigation being done). SnB group may do more damage overall due to the likelyhood of there being more DPS healers in that group.
That all gets a lot more complex when you scale it up to Warband size, but I think in the long run this may lead to 2H tanks needing to have their damage buffed due to the increased damage advantage that a SnB group has.
The one thing that I do like is how this has completely shaken up the group play meta. It will force 6 mans and Warbands to have to rethink group compositions and cause lots of chaos for the next few weeks.
And that always tend to make the game much more fun.