The topic is short.
There's one huge issue with ability Big claw (deals x damage over time and snares a target for 9s). It's the only DoT for melee tree.
However, whenever the target is immune to the snare, the DoT component won't stick to a target - it is basically a wasted GCD.
Proposed fixes:
-the damage component of Big Claw will always be applied to a target, regardless if he's immune to snares at a time (PvE bosses, root/snare breakers).
-add another DoT to melee tree
-allow cut ya! to be used in squig armor and amp its damage
Thanks.
[SH] Fixing Big Claw.
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Re: [SH] Fixing Big Claw.
Hello , balance channel is not for bug tracker , please open a ticket .
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