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Mara nerf - why?

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Chuba
Posts: 19

Re: Mara nerf - why?

Post#11 » Thu Aug 06, 2020 2:08 pm

marafado wrote: Thu Aug 06, 2020 1:26 pm my main is a mara (ruaz).

but who cares about pulls/bufs and nerfs when we have massive xrealm trade to equip sov gear
Sad but true story.

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M0rw47h
Posts: 898

Re: Mara nerf - why?

Post#12 » Thu Aug 06, 2020 2:11 pm

Why?
Because outperforming in City Siege.

Foofmonger
Posts: 524

Re: Mara nerf - why?

Post#13 » Thu Aug 06, 2020 2:17 pm

Mara's are fine still, and a great class. Some kind of adjustment was needed, and while I'd like survivability reductions instead of damage reductions, this is perfectly fine.

After these changes, the Mara AoE abilities will have the same PSM scaling as WLs. I've done the math, and this should equate to WLs and Marauder's doing roughly very similar amounts of AoE damage/pressure at high levels of gear.

This is fine, the world is not falling, and the Marauder is still a great class.

Sincerely, a RR83 Marauder main.

Vandoles
Posts: 249

Re: Mara nerf - why?

Post#14 » Thu Aug 06, 2020 2:30 pm

I thought it was only order players who constantly cried. Hmmm....

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Meinn
Posts: 16

Re: Mara nerf - why?

Post#15 » Thu Aug 06, 2020 2:35 pm

Vandoles wrote: Thu Aug 06, 2020 2:30 pm I thought it was only order players who constantly cried. Hmmm....
This is the case, hence the patch in your favor

Vandoles
Posts: 249

Re: Mara nerf - why?

Post#16 » Thu Aug 06, 2020 2:39 pm

Meinn wrote: Thu Aug 06, 2020 2:35 pm
Vandoles wrote: Thu Aug 06, 2020 2:30 pm I thought it was only order players who constantly cried. Hmmm....
This is the case, hence the patch in your favor
So this is a thread celebrating the great philosopher Mara and his astounding addition to the ability to ask the question why by adding "nerf -" to it?

jughurta69
Posts: 113

Re: Mara nerf - why?

Post#17 » Thu Aug 06, 2020 2:39 pm

because destru has dominated for 2 weeks

quick nerve response
the order has had overpowered classes for several years. It closes your eyes

thanks for the totally partial balancing.

SW all game cc and debuff + stun burst
WL mobility and stun burst
PS 2 range stun order , 0 destro
Rampage Slayer and invitable doom burst

Destro all nerf, the real nerf is that of the mara on his real debuff heal, his debuff wound in 6pt preventing the equivalent of the "secret" specialization 70 + 2 on the mara and now aoe nerf
during this time the up aoe on the SW sequence burst with working flight times

on single target mara is the only melee dps without stun ,crossing SWm and WL have stun without required .
Last edited by jughurta69 on Thu Aug 06, 2020 3:10 pm, edited 1 time in total.

Sundowner
Posts: 468

Re: Mara nerf - why?

Post#18 » Thu Aug 06, 2020 2:54 pm

Cannot tell if everyone is trolling or destro really crying for nerf of aoe damage for already overtuned mara

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Vandoles
Posts: 249

Re: Mara nerf - why?

Post#19 » Thu Aug 06, 2020 3:03 pm

Sundowner wrote: Thu Aug 06, 2020 2:54 pm Cannot tell if everyone is trolling or destro really crying for nerf of aoe damage for already overtuned mara
Create a destro toon, watch advice/general/offtopic for a few hours. You'll see.

raistomen
Posts: 93

Re: Mara nerf - why?

Post#20 » Thu Aug 06, 2020 3:12 pm

Ramlaen wrote: Thu Aug 06, 2020 1:20 pm Great damage, great utility, great survivability.

Pick two.
no thanks, ill have all 3 - WL

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