Patch Notes 18/03/2021
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Re: Patch Notes 18/03/2021
There is a one more bug, you can still create or selecct Magus/Engi as a playable character on the selection screen.
Magus / BG
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Re: Patch Notes 18/03/2021
So Right
BTW the excuses here regarding Sniper are silly as hell...and that screenshot says nothing
Same silly excuses for refusing Minimum Rewards in sc
Yours sincerely Geheimrat Chovu
Eng 85+ | SL 84+ | SM 84+ | WL 83+ | IB 82+ | WP 80+
(Eng RR100 on live - Carroburg/ Karak Norn -)
Eng 85+ | SL 84+ | SM 84+ | WL 83+ | IB 82+ | WP 80+
(Eng RR100 on live - Carroburg/ Karak Norn -)
Re: Patch Notes 18/03/2021
Instead of eliminating summoning us, we want a 25% increase in damage, a moveable, castable tactic.
After 20 percent buff, we were too weak to shoot long distances.
Path of changing and path of damonology are unsuitable skill sets for maneuvering battles. If we can cast path of havoc while moving, we think we can approach it in a new way.
After 20 percent buff, we were too weak to shoot long distances.
Path of changing and path of damonology are unsuitable skill sets for maneuvering battles. If we can cast path of havoc while moving, we think we can approach it in a new way.
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Re: Patch Notes 18/03/2021
Engis still kicking ass with great damage numbers in scen and city after patch.
Re: Patch Notes 18/03/2021
Is it resulting in kills, or is it just fluff?xoonerfree wrote: ↑Mon Mar 22, 2021 5:39 am Engis still kicking ass with great damage numbers in scen and city after patch.
Re: Patch Notes 18/03/2021
I have some questions:
-Trivial Blows: this dmg reduction works reducing the %dmg midifier when a crit happens or works after total dmg calculation??
-critical damage reduction: lets use 1 example => 1 hit for 1000 dmg +45% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.45-0.40) = 1000*(1+0.05)= 1050 dmg
After patch: 1000 * (1+(0.45*0.40) = 1000*(1+0.18)= 1180 dmg
Now we change the modifier: 1 hit for 1000 dmg +95% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.95-0.40) = 1000*(1+0.55)= 1550 dmg
After patch: 1000 * (1+(0.95*0.40) = 1000*(1+0.38)= 1380 dmg
Is this correct'?
Re: Patch Notes 18/03/2021
Because this nerf hits NOT the city damage/performance. Pets are normally dead after 2-3 seconds in city fights so there is no dmg buff from them. But most players and devs cant understand this... SC/group play with single spec is what really got the hardest hit from this nerf...xoonerfree wrote: ↑Mon Mar 22, 2021 5:39 am Engis still kicking ass with great damage numbers in scen and city after patch.
Re: Patch Notes 18/03/2021
Look, if magus and engi are ops, more than 4 of the 8 dps players in the city should be magus or engi. The reality is that if you make one WB, there is only one participant. At most, there are two participants?
Is the purpose of the battle simply to show high dps?
Or let's first think about knocking someone down.
Basically, the technology of magus or engi,
In case of dot, instead of long time, dps is more important than other jobs.
be set low
In the case of instant technology, poor dps are also set.
Technology that requires 2s or 3s casting time
Do you know the amount of damage shown on the tooltip?
Is the purpose of the battle simply to show high dps?
Or let's first think about knocking someone down.
Basically, the technology of magus or engi,
In case of dot, instead of long time, dps is more important than other jobs.
be set low
In the case of instant technology, poor dps are also set.
Technology that requires 2s or 3s casting time
Do you know the amount of damage shown on the tooltip?
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Re: Patch Notes 18/03/2021
And someone was talking about the 50% cri damage increase.
I want you to know that it does not apply to all technologies, it only applies to a few designated technologies, and it is non-mainstream technologies.
heory and practice are different. please
I want you to know that it does not apply to all technologies, it only applies to a few designated technologies, and it is non-mainstream technologies.
heory and practice are different. please
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