Q&A summary ??
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Re: Q&A summary ??
The rerun is currently being uploaded, you'll find the link everywhere once it's ready. I doubt anyone has written down the answers, but the rerun will include some timestamps of questions.
Re: Q&A summary ??
It's very sad that we can't increase client performance. It's a main offender for me and my friends.
The moment they see how RvR can swiftly become stutter and laggy mess - they didn't even want to bother to start playing a game.
And yes - I play on everything Low, pause combat logging, 5.2Ghz 9900K, set game from 8 to 15 Processor core, NVME SSD 2Tb.
The moment they see how RvR can swiftly become stutter and laggy mess - they didn't even want to bother to start playing a game.
And yes - I play on everything Low, pause combat logging, 5.2Ghz 9900K, set game from 8 to 15 Processor core, NVME SSD 2Tb.
Re: Q&A summary ??
again guys, the problem is not your pc, the communication, between client and server are the problem, and not the own pc in 95 % from the issues, you can get the best pc onthe wordl and you hve lags or stuttering.
this game is on a emulator. the lags are normal
the devs try their best for the perfomance, that is not all easy, how many players think
this game is on a emulator. the lags are normal
the devs try their best for the perfomance, that is not all easy, how many players think
Re: Q&A summary ??
Kenshiken wrote: ↑Sun Jul 04, 2021 12:21 pm It's very sad that we can't increase client performance. It's a main offender for me and my friends.
The moment they see how RvR can swiftly become stutter and laggy mess - they didn't even want to bother to start playing a game.
And yes - I play on everything Low, pause combat logging, 5.2Ghz 9900K, set game from 8 to 15 Processor core, NVME SSD 2Tb.
Play on shiny settings, turn off enemy surnames and titles if you encounter any lag and set GPU to max in game settings - while multithread processing might not be supported by game engine GPU acceleration helps a lot with texture loading times and reduces lag in high-density battle areas.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: Q&A summary ??
Kenshiken wrote: ↑Sun Jul 04, 2021 12:21 pm It's very sad that we can't increase client performance. It's a main offender for me and my friends.
The moment they see how RvR can swiftly become stutter and laggy mess - they didn't even want to bother to start playing a game.
And yes - I play on everything Low, pause combat logging, 5.2Ghz 9900K, set game from 8 to 15 Processor core, NVME SSD 2Tb.
Bad performance is mostly caused by settings you run and addons. Anyone who got crashes and 0 fps at big fights should follow this:
Improving Framerate Guide
Crashes and disconnects
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- Posts: 40
Re: Q&A summary ??
well forts and citadels are still a messfest . yesterday we lost 1 because like 20ish peoples crashed...

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Re: Q&A summary ??
Spectre013 wrote: ↑Sun Jul 04, 2021 1:46 pm well forts and citadels are still a messfest . yesterday we lost 1 because like 20ish peoples crashed...
Tossing napalm pots tends to end this way.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
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- Posts: 40
Re: Q&A summary ??
well correct me if i am wrong but happens a lot in normal sieges no?= and i never crash thereNSKaneda wrote: ↑Sun Jul 04, 2021 5:17 pmSpectre013 wrote: ↑Sun Jul 04, 2021 1:46 pm well forts and citadels are still a messfest . yesterday we lost 1 because like 20ish peoples crashed...
Tossing napalm pots tends to end this way.

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