This guy is making too much sense, stop him! /jkCaduceus wrote: ↑Sat Jan 29, 2022 8:26 am What always seems to be lacking in these discussions is what are we actually after?
What is the goal of lockouts?
And before you say "To stop crossrealming" - that is clearly not the case. The game in more ways than one encourages crossrealming and it even overtly rewards a +50% exp/rr bonus for one hour if you crossrealm to the less populated realm. Crossrealming isn't seen as a problem, or otherwise this reward would not be in place.
Formulating goals clearly is of great importance, and something that is often forgotten in discussions like these.
So I ask you: what is the purpose of lockouts?
And when we find that purpose, we should consider that there may be other ways of achieving it. Right now I think people are completely stuck in a tunnel vision when it comes to lockout timers, which are the most brute force/anti-fun/unelegant way of solving this.
Back on topic
Lets say for the sake of argument that the groups of players chasing AAO do not exist like most Xrealm conspiracy theorists claim. The only people changing realms over the course of a campaign/day would be selfish players looking to pvdoor to gear their next toon.
What would a increased lockout timer achieve "fighting" this behaviour ? I think they would just log off and wait for the tide to turn while the faction they wanted to join will do just what they wanted to participate in: pvdoor.
The real issue is how detached players are allowed to be from group play. If your goal as a player is to gear X amount of characters then no lockout is going to prevent that it will just lead to those people playing less. As long as running boxes and pushing your personal bag roll in zones is more profitable than grouping up and chasing AAO no lockout timer could change that. It would only slow down the pace at which these players will achieve their goals.
On the topic of realm balance in general I think people forgot the weekends of KV or BC before zones would reset after 8 hours. Perfect balance at all times is as undesirable as 100+ AAO situations. But that's an inherent issue of two faction pvp games.
For me personally nothing would change with an extended lockout except that I would have to plan my groups/warbands further ahead of time and if we still end up on the dominating side, despite preferring to play for underdog, we would just log off.