I’ll bring this up internally. I don’t see a reason we can’t release the rates earlier once they’re finalised and ready.Jeliel80 wrote: ↑Sun Feb 27, 2022 8:11 pmOk I understand that, but I don't see why you won't share the conversion rate, BEFORE you release the patch.Kaelang wrote: ↑Sun Feb 27, 2022 7:50 pmAlso going to jump on this part.
This has been a huge project in work for a considerable amount of time.
The reason for imperfections isn’t necessarily based on the mathematical ratios - it’s more on the means of obtaining gear in comparison with obtaining new currency.
The difficulty comes in when you consider how fast you get a number of a specific currency and you change that to a singular. Common sense here says it will take longer to obtain X as it’s worth Z. Which is where some of the tuning is done.
The ratios behind the currency exchange rates seem pretty good from what I’ve personally seen but regardless of how many times the numbers are ran it won’t ever be completely perfect based on the fundamentals of gear progression and acquisition of current currency.
So we can actually decide if to use the currency before end, instead of getting angry AFTER.
Thanks for you time.
PS: just wanna point out that on live the ONE currency change was disastrous, but I'm sure you took that well into consideration.
From my understanding they are ready to go - but we know how development works.