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Patch Notes 14/10/2022
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Re: Patch Notes 14/10/2022
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Re: Patch Notes 14/10/2022
No worries, no offense taken I just wanted to explain our position so the community is awareAkalukz wrote: ↑Sat Oct 15, 2022 1:39 pmSorry, i really didn't mean to offend. I totally understand the desire to keep things as a tribute to the AoR, and didn't mean to underestimate the amount of time and effort that went into getting those quests working again. I am not one to worry about dev time etc, this is a voluneer driven game, and i am just lucky to play a game i have enjoyed for so many years because of people like you. I spend a ton of time going through quests and PQ to find fashion hammer gear. Wish there was a way to do a PQ twice lol to get both rewards at each level.Spoiler:
Re: Patch Notes 14/10/2022
THANK YOU to all the Devs for working hard on updating everything!
Thank you for rewarding long time players also. I look forward to the dying making element reintroduced in the game again!
Thank you for rewarding long time players also. I look forward to the dying making element reintroduced in the game again!
Re: Patch Notes 14/10/2022
It's so great to see that dyes are considered as a top priority by the devs, really great
Re: Patch Notes 14/10/2022
No matter how many times I mention it, ppl always bring this up Devs don't work on dyes, this is database work. You are not the first, nor will you be the last person to say this.
Re: Patch Notes 14/10/2022
Re: Patch Notes 14/10/2022
ekalime's also done the awesome event stuff lately - the Kislev event for example.
There's a whole team working on art that's doing some phenomenal stuff that doesn't involve dalen/MaxHayman work.
Anyone complaining about abilities or balance needs to hold out a little longer, as there's a system revamp and tools being made to simplify those changes that has been several months out - and you all will be exceptionally happy to see that when it's done.
There's a whole team working on art that's doing some phenomenal stuff that doesn't involve dalen/MaxHayman work.
Anyone complaining about abilities or balance needs to hold out a little longer, as there's a system revamp and tools being made to simplify those changes that has been several months out - and you all will be exceptionally happy to see that when it's done.
Re: Patch Notes 14/10/2022
still. for the time being, it would be nice to have some kind of notification telling new characters that if they wanna progress their gear, doing only quests (like in every other traditional mmo, which they think this is as well) is worst thing they could do. when i watched lazy peon's videos i got impression from him that "quests" are main "meat" of the game. they're not. make it known to new players. rewards from quests are crap and they will hinder your character progression because your xp will far outpace growth of your renown rank. some notification to the tune of "if you want to progress through quests and pve, bear in mind that you will have to get armor sets from r40 dungeons before being competitive in pvp"ekalime wrote: ↑Sat Oct 15, 2022 5:28 pmNo worries, no offense taken I just wanted to explain our position so the community is awareAkalukz wrote: ↑Sat Oct 15, 2022 1:39 pmSorry, i really didn't mean to offend. I totally understand the desire to keep things as a tribute to the AoR, and didn't mean to underestimate the amount of time and effort that went into getting those quests working again. I am not one to worry about dev time etc, this is a voluneer driven game, and i am just lucky to play a game i have enjoyed for so many years because of people like you. I spend a ton of time going through quests and PQ to find fashion hammer gear. Wish there was a way to do a PQ twice lol to get both rewards at each level.Spoiler:
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- BluIzLucky
- Posts: 700
Re: Patch Notes 14/10/2022
Ah thanks for the update, was thinking of asking but didn't want to be a nag and I appreciate these things take time
Was thinking of putting together a post listing all class/ability bugs like Omega did for Zealot as the bug tracker has a bunch of duplicates and false flags and doesn't really list by class, let me know if it would be helpful?
Will bugs be done first and then balance, as some bugs like Ritual of Lunacy being direct heal has a major implication to the power level of RP/ZL and will some bugs get officially recognised as features?
......
As for the R80 reward that was pretty nice (stalward stones especially) and appropriate, not sure why it's a chose 3 of 4, seems a bit random
But would just like to emphasis that War Crests boring as they are, would for R1-79 rewards be much preferred to all of it.
Also a benefit of some guilds are they provide pots and talismen to their lowbies, so being too generous with consumables would impact the communities and need for crafting, which are both important to the game, I think.
...
Also tried the Elf new guide quests, they did a decent job, would be nice if all the crafters had a orange marker over them as there's a lot of npcs in that chapter and the npc title doesn't stand out much, also the map mark dissappeared before talking to all, which was a bit confusing.
But overall, big improvement over nothing, thanks
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70
ZL - Wildera +70 | BG - Blackcrow +70
Re: Patch Notes 14/10/2022
Maybe, we could highlight the important quests, like the new ones just created. With an Different color Quest icon over the head of the NPC. I think we have blue / green / red right now for new quests etc.
-= Agony =-
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