RVR Stats
Re: RVR Stats
24 hours is quite a long interval, it would be cool to look at different intervals: an hour, three hours, and so on.
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Re: RVR Stats
Thanks Dalen, that's great. I shall dip a toe in.dalen wrote: ↑Mon Jan 16, 2023 3:45 pm I'd be happy to accept contributions for adding stats and stuff to the main killboard, the web part of it is open source: https://github.com/dalen/killboard
Some might need more things added to the server side API. But that could likely be done, even though I've been kinda busy with other stuff lately.
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Re: RVR Stats
It's a good point, ScottX, thanks, and I think in an ideal world or stricter environment K/D would be the best metric. however in the wonderful carnage that is RvR I would not wish to encourage odd behaviour, like guilds kicking all their heaters and tanks out of guild to boost their K/D, just as an extreme example, or avoiding messy fights. I will add median KD ratio for classes later this week though and add some time period options for the summary.Scottx125 wrote: ↑Mon Jan 16, 2023 4:32 pmI'd argue not showing kills/deaths and only showing K/D ratio is better. It abstracts peoples actual performance and just gives them a general idea of how well they are doing. If you show kills all that means is people will want to ever increase their kill number. If you show their deaths, it means people will want to reduce that as much as possible. If you prevent people knowing exactly how many people they've killed or how much they've died. It makes it harder for them to judge what they need to do and just makes them play better in general. But it's up to you.
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Re: RVR Stats
Spoiler:
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Re: RVR Stats
Nice one.
But easily explainable if you look which guilds are on and on which side.
Edit: also a very cool proof that xrealm is actually working completely opposite then most scrubs believe! organized groups do always join underdog (unless they stuck due to stupid lockout)
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Re: RVR Stats
Nah, that's bull. Not sure which timezone you play in but in NA they don't join always join underdogs. In fact you can mostly find people xrealming to queue up Order for many forts nighttime NA. The example I showed you isn't the only one, just showing you that your population difference assumption isn't necessarily the case. There's more people xrealming to join winners than the underdogs in forts. Seeing a lot of disinfo spread by players on here.nocturnalguest wrote: ↑Wed Jan 18, 2023 7:23 amNice one.
But easily explainable if you look which guilds are on and on which side.
Edit: also a very cool proof that xrealm is actually working completely opposite then most scrubs believe! organized groups do always join underdog (unless they stuck due to stupid lockout)
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Re: RVR Stats
What happened to it? Did it get restarted? Not showing 24 hour dataVaul wrote: ↑Sun Jan 15, 2023 3:32 pm I made this scraping killboard - hope that is okay with devs! ofc I will stop if not.
https://www.rvrstats.additionweb.co.uk/
It tracks kills in oRVR every half hour with some data. Plenty of potential so would welcome feedback and ideas. Going to be a mess on mobile atm.
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Re: RVR Stats
Making something new and broke it. Fixed now. New stuff soon!pawnsacrifice wrote: ↑Tue Jan 24, 2023 11:37 pmWhat happened to it? Did it get restarted? Not showing 24 hour dataVaul wrote: ↑Sun Jan 15, 2023 3:32 pm I made this scraping killboard - hope that is okay with devs! ofc I will stop if not.
https://www.rvrstats.additionweb.co.uk/
It tracks kills in oRVR every half hour with some data. Plenty of potential so would welcome feedback and ideas. Going to be a mess on mobile atm.
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