Post#22 » Tue Apr 11, 2023 7:58 am
One cant ignore the fact how long RoR has been succesfully running, and the reputation the server has on the MMO private server market (currently playing on Eden DaoC freeshard and RoR is almost weekly brought up for comparisons)
That being said, back when Torq was a part of the team he did do a quote like this "We need to stall the content we are shipping because eventually we will run out of Live content and then the draught will happen" very losely quoted from memory.
And that is probably the state RoR has been in, for a while now.
City sieges released and the crown and main reason behind the oRvR campaign was added.
Only for it to be changed and extrated from the campaign, leaving the campaign in a state it was in around Fortress endgame.
New content has been added though, and maybe this is just my personal view but i feel like this didnt hit the mark or was wrongly prioritized.
- Garden of Q. Dueling zone was labled at the time to be the biggest addition and groundbreaking on MMORPG article. But has been abandond in a bugged state for years now. It had the potential for player driven events to hold the server afloat with 6v6 tourneys, Guild vs Guild, and endgame outside of RR/grar.
- Ranked attempt + resurrection attempts.
- Huntervale was never as soughafter as Lost Vale by the community (could be lack of finger on the pulse)
- Roleplay cities are nothing more than glorified questhubs for a communuity which mainly are nostalgic or pvp focused. Yes it might have laid the groundworks for big amazing potential city sieges, but it added close to Zero replay-ability here and now.
- LOTD phase1. This seem forgotten that this is only part1, and the 4 mini tombs, Tovl, colossus worldboss was rumored to be part2. But this content have also seemingly been left as it is
RoR is doing something niece and without doubt have a heavy pull on Nostalgia, amazing core of a pvp mmo with unique features like collision, morales, shared ap bar between classes and fantastic lore and gameworld. But content is what keep the players playing, and there has been a content draught based on how unsuccesful the latest additions have been. And with how stale class balance been for far too long while this super rework is supposedly going to make it easier to do class balancing from coding perspective, but that still doesnt remove the doubt of how Dev-only, Community representive (Peter the pan, Dans) and later on Realm champs 1 & 2 have given RoR a fear of whenever classes are actually getting touched with the balancing hammer then the end product seem to get diminished.
RoR has been amazing, and still is a strong contender on the mmo market keeping up with modern releases and still remains to attract. But there are only so many youtube visitors who can give population bumps before the game needs to be able to keep the playerbase stable internally on its own.
For the past two years or so, it has just felt like there is no vision for the server. Things are added or adjusted as bandaids to keep the ship afloat, but lets see what the situation will look like AFTER the ability overhaul and what is being done with that availability and freed up development time.
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