Scottx125 wrote: ↑Sun Jul 16, 2023 1:13 pm
But regardless of that for any DPS, your stat priority is Main stat softcap, then decide a suitable amount of WS if you need it and as much crit afterwards as you can get.
Depends actually, WE/WH and if I remember right several other classes have tactics which increase the % of armor penetration gained from WS (for example- Bleeding Edge tactic increases it by +50%), making increasing WS more effective than increasing str (once you have some minimal amount).
Then several classes have bad str scaling on abilities, while WS scales the same for all classes.
Then also when you have a sufficient amount of armor to deal with, extra WS will give you a higher gain in dmg than extra str.
Also crit isn't necessarily the best route- FS means part of your crit will always add 0 dmg, while other sources of dmg (str/WS/extra procs/aa haste/etc) will always add extra dmg. Question is if you have an extra crit dmg tactic, or things going off crit, to make it worth it, and how much dmg those add on your targets compared to using the tactic slots for something else.
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