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Snipe-engibitz!

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nocturnalguest
Posts: 492

Re: Snipe-engibitz!

Post#41 » Tue Jan 02, 2024 4:51 pm

fatelvis wrote: Tue Jan 02, 2024 3:37 pm Sometimes it just works out and expert skirmisher sure is a tactic I have slept on.
Not really atm
https://bugs.returnofreckoning.com/view.php?id=21988

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Pahakukka
Posts: 178

Re: Snipe-engibitz!

Post#42 » Tue Jan 02, 2024 5:10 pm

nocturnalguest wrote: Tue Jan 02, 2024 4:51 pm
fatelvis wrote: Tue Jan 02, 2024 3:37 pm Sometimes it just works out and expert skirmisher sure is a tactic I have slept on.
Not really atm
https://bugs.returnofreckoning.com/view.php?id=21988
I have not noticed that one 🫢, what i have noticed that expert skirmisher Works out of combat, If u dont have hostile target . So u can pre cast turret and stuff
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

Zxul
Posts: 1410

Re: Snipe-engibitz!

Post#43 » Tue Jan 02, 2024 8:11 pm

fatelvis wrote: Tue Jan 02, 2024 8:06 am Nope, only signal flare would be physical. The rest does corp damage. Bomb and flame turrets profit from your increased acid bomb debuff as well, though I can't give any numbers that the overall damage is higher than using gun turret (with armor debuff to increase your AA damage a bit).
Tangling wire and hollow points would be physical dots but I doubt those would be used.
My mistake, thought its same tree- same dmg type on engi as it is on magus, and didn't checked builder.

Still, Signal Flare is one of main dots, +aa, extra dmg on both helps in a build based about building dmg over time instead of timestamp. +There is a turret's aa which does a decent dmg as well, and which is as far as I understand is also physical.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Pahakukka
Posts: 178

Re: Snipe-engibitz!

Post#44 » Tue Jan 02, 2024 9:13 pm

Zxul wrote: Tue Jan 02, 2024 8:11 pm
fatelvis wrote: Tue Jan 02, 2024 8:06 am Nope, only signal flare would be physical. The rest does corp damage. Bomb and flame turrets profit from your increased acid bomb debuff as well, though I can't give any numbers that the overall damage is higher than using gun turret (with armor debuff to increase your AA damage a bit).
Tangling wire and hollow points would be physical dots but I doubt those would be used.
My mistake, thought its same tree- same dmg type on engi as it is on magus, and didn't checked builder.

Still, Signal Flare is one of main dots, +aa, extra dmg on both helps in a build based about building dmg over time instead of timestamp. +There is a turret's aa which does a decent dmg as well, and which is as far as I understand is also physical.
Depends on turret, If I remember right bombartment and flame turret had non physical dmg.
Tinbitz rr8x BO
Daewuur rr8x Magus
Deawuur rr8x engineer
+ lots of rr50-60 toons, including 1 healer!

-"renown pinata for small groups"

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Mauri206
Posts: 3

Re: Snipe-engibitz!

Post#45 » Mon Jan 08, 2024 12:50 am

BW is super-cool but is not the question )...

If you have time, take a look here pls. (15 years ago) and you all will understand everything .... ty

https://gamefaqs.gamespot.com/boards/52 ... g/45740317

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