During the recent days many of you may have been aware of a bug that allowed players to spend more than the legit amount of renown points from the renown mastery.
We've taken action against all accounts that have been actively exploiting this known bug in response to our Terms of Service.
Some will have 3 days temporary ban for exploiting it on one character, and others will have 7 days temporary ban for exploiting it on 2 or more characters or have previous sanctions against them already.
On top of the temporary bans to respective accounts, character(s) that were used to exploit this bug will have their Renown Ranks set to 1. Any characters that were not use to exploit the bug will retain their existing Renown Rank.
We will not accept any appeals from any accounts that have been sanctioned for this exploit.
Again, we do not tolerate members actively exploiting game breaking bugs.
The scenario rotation will automatically be changed every Monday at 3am servertime. 9 scenarios will be available. Nordenwatch is always available. The remainder of the scenarios will be randomly selected, with a 6-3 split between classic rules scenarios and objective rules scenarios when factoring in the static Nordenwatch. This corresponds to the prevalence of each (there are 13 classic and 7 objective scenarios.)
(There's actually a 7-2 split at the moment, but I'm not going to perform another rotation because of that. It'll be dealt with next week.)
Quests with endpoints in Tier 2 or Tier 3 pay out triple XP to characters with a level between 12 and 31.
Objective-based scenarios (bomb dropoff, capture the flag, flag runner, double domination) do not provide any rewards whatsoever for kills. XP and Renown is rewarded for scoring points at the end of the game.
During the last minute of the scenario, the winner's score will tend to 500. The loser's score will scale appropriately. This is to ensure that a hard-fought draw leads to good rewards for both sides.
Scenario rewards are now proportional to the average time spent playing a scenario.
Objective-based scenarios will attempt to detect spawncamps.
Added the central dropoff flags to Phoenix Gate, which may be used when both flags are held and will score 50 points.
Increased the capture reward on Phoenix Gate from 100 to 150.
KABOOM! will now function correctly.
The range of the Spiked Squig is now 100ft.
Abilities which cause the pet to invoke a CC on its next attack will reset the attack timer, so that the pet will apply the effect at the earliest possible opportunity. This affects the Squig Herder's Drop That!! and the White Lion's Brutal Pounce and Throat Bite.