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Thoughts on crossrealming?

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Tiggo
Former Staff
Posts: 1948

Re: Thoughts on crossrealming?

Post#37 » Wed Jan 20, 2016 3:36 pm

Gachimuchi wrote:How to fix crossrealming(mostly):

1. Instate rules that you can only have one account per IP, ban multi-accounters

so in my house 4 people use one router/internet access, with your rule only one could play?
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Nishka
Suspended
Posts: 1057

Re: Thoughts on crossrealming?

Post#38 » Wed Jan 20, 2016 6:33 pm

Penril wrote:Does anyone remember the emblems/crests chests in 1.4.8? There was a small chance to get a chest (when killing an enemy) that gave you a lot of emblems/crests/whatever.

Maybe we could have those chests back. The chance to get one would be incredibly small, but you get a bonus to that chance every 20 minutes you play. After 2 hours of playing the same character, your chance to get a chest is around 2% per kill (just throwing out numbers, this would need to be tested though).

There would be individual rolls for everyone. So let's say player A is in a group with player B. A has played for 5 minutes and B for 2 hours. Player A has a .00000001% chance to get a Emblem Chest, player B has a 2% chance. They kill an enemy. Player A didnt get a chest, but player B received one that contained 30 medallions (just throwing out numbers again, would need to test).

I like brainstorming btw :P
This? I just realized that I don't remember what they were for :O
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Gobtar
Posts: 799

Re: Thoughts on crossrealming?

Post#39 » Wed Jan 20, 2016 6:36 pm

Penril wrote:I like it Gobtar. A lot.
Thanks, I hope others like it as well! Notice me Dev-Senpai!
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Penril
Posts: 4441

Re: Thoughts on crossrealming?

Post#40 » Wed Jan 20, 2016 6:36 pm

yup, that one.

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Gachimuchi
Posts: 525

Re: Thoughts on crossrealming?

Post#41 » Thu Jan 21, 2016 12:28 am

Sulorie wrote:
vove wrote:
This is great idea. Rewarding for playing longer on one side is much more encouraging than penalizing for swapping sides.
Am I the only one who recognizes that this a bad idea and actually no solution?
No, you aren't.

All of these suggestions fail to fix the problem. While they MAY promote less xrealming it doesn't fix it.
Sizer wrote: What about when its not crossrealming? When there were 2 warbands on before they wipe at a keep and then 75% of the dissapear and AAO goes to 400% saying it isn't crossrealming is delusional. This happens all the time.
Spoiler:
I shouldn't need to provide an example but I will anyway. I was with 4 of my boys and a random and we were defending a keep vs a growing order wb. We would charge out and pick off a few before running back inside. Order left when one of their BO's was burning and we immediately tore into them and killed more than half as they didn't watch their backs nor care about their fellows. We still had AAO at this time. More destruction started coming to defend and eventually it was about even. One wiped order warband later and AAO goes up to 400% for order, maybe a party of order and there are 2 destruction warbands.

Just because your side disappears after one zone that means nothing.
People don't leave after zone flips, they leave after they get demoralized and want to zerg on the winning side.
People could have gone to bed. They could go to do pve or low tiers. A wb could bug and people wouldnt bother reforming. The zerg leader could leave and people would lose direction and log off. They could all be afk in the wc waiting for a keep to be ready to take, some pugs love avoiding rvr if a keep isnt <5 mins from being taken (and spoiler alert, forcing them to stay on one side WOULD NOT get them to defend keeps or participate in rvr, they would just afk in wc's more often)
And they could all be crossrealming, which seems more likely considering people don't decide they are sleepy and need to go to bed at the same time.
It could be crossrealming, and it probably is a good amount of the time. but what if its one of those other things happening?
And what if its not 'one of those other things'?
And what about the people who WANT to be the underdogs, and are stuck on the zerging side after one of the above happens?
Go to the zone the zerg isn't in?
I guess they should just log off then, right? Even if those people are only 10% of the population, youre still screwing over 100 people at peak hours.
Can't please everyone. I am part of this supposed 10% and I'd take RvR sometimes stagnating as opposed to xrealming.
Crossrealming is a thing, sure. Fixing it without creating new problems and screwing over a ton of people is not that easy or it would have been done already.
It is that easy, the devs just have other priorities atm. As for this 'ton of people' if it screws over all of the xrealmers then I would be very happy with that change.
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bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#42 » Thu Jan 21, 2016 1:03 am

Gachimuchi wrote:It is that easy, the devs just have other priorities atm. As for this 'ton of people' if it screws over all of the xrealmers then I would be very happy with that change.
A good thing you won't be one of the 'ton of people' affected by this allegedly easy solution, isn't it?

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Gachimuchi
Posts: 525

Re: Thoughts on crossrealming?

Post#43 » Thu Jan 21, 2016 1:28 am

bwdaWAR wrote:
Gachimuchi wrote:It is that easy, the devs just have other priorities atm. As for this 'ton of people' if it screws over all of the xrealmers then I would be very happy with that change.
A good thing you won't be one of the 'ton of people' affected by this allegedly easy solution, isn't it?
Considering on live I used to run in a 4-6 man party in zones where AAO was aplenty and do so now when the correct people are on, I do happen to be one of the few players who enjoys a challenge. As opposed to being handed a boring RvDoor keep siege after the opposing side gets wiped once. I consider xrealming nerfs to be integral to healthy RvR as opposed to letting it run rampant like it is now. You cannot justify the problems it causes now with theoretical 'problems' that its absence would cause. After all, we saw what that was like on live, and it worked fine. Otherwise we wouldn't be here.
Last edited by Gachimuchi on Thu Jan 21, 2016 1:40 am, edited 1 time in total.
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Gachimuchi
Posts: 525

Re: Thoughts on crossrealming?

Post#44 » Thu Jan 21, 2016 1:35 am

Gobtar wrote:
Gachimuchi wrote:How to fix crossrealming(mostly):

1. Instate rules that you can only have one account per IP, ban multi-accounters
Please don't, I play with my GF; who lives with me.
Oh dear I seem to have forgotten that part

1. Instate rules that you can only have one account per IP, ban multi-accounters. In cases of multiple people playing from the same IP, send an email to a GM or some other official to handle the situation and add an exception.

Fixed.
Zuuka - Okayzoomer - and many others
Khandikhaine/Ligmuh/Egf - Meatcircle - Ukruton - and many others
Old School / Lords of the Locker Room

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bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#45 » Thu Jan 21, 2016 1:47 am

Gachimuchi wrote:
Spoiler:
bwdaWAR wrote:
Gachimuchi wrote:It is that easy, the devs just have other priorities atm. As for this 'ton of people' if it screws over all of the xrealmers then I would be very happy with that change.
A good thing you won't be one of the 'ton of people' affected by this allegedly easy solution, isn't it?
Considering on live I used to run in a 4-6 man party in zones where AAO was aplenty and do so now when the correct people are on, I do happen to be one of the few players who enjoys a challenge. As opposed to being handed a boring RvDoor keep siege after the opposing side gets wiped once. I consider xrealming nerfs to be integral to healthy RvR as opposed to letting it run rampant like it is now. You cannot justify the problems it causes now with theoretical 'problems' that its absence would cause.
The problems you're referring to aren't exactly theoretical. Here are a few posts from this very thread that answered to your suggestion earlier:
Spoiler:
Gobtar wrote:
Gachimuchi wrote:How to fix crossrealming(mostly):

1. Instate rules that you can only have one account per IP, ban multi-accounters
Please don't, I play with my GF; who lives with me.
Tiggo wrote:
Gachimuchi wrote:How to fix crossrealming(mostly):

1. Instate rules that you can only have one account per IP, ban multi-accounters

so in my house 4 people use one router/internet access, with your rule only one could play?
IP restrictions would prevent people using the same IP, for instance from the same household, from playing. They can also be bypassed relatively easily these days since very few people have a static IP, if someone really wants to crossrealm (which has been pointed out in earlier threads about this topic). Since this involves interrupting your connection to the ISP, this is pretty much impossible for exactly that group, people on a shared connection.


It's very easy to advocate draconian measures when you can be sure you won't be one of the people unjustly hurt by them.

bwdaWAR
Posts: 309

Re: Thoughts on crossrealming?

Post#46 » Thu Jan 21, 2016 2:11 am

Gachimuchi wrote:
Spoiler:
Gobtar wrote:
Gachimuchi wrote:How to fix crossrealming(mostly):

1. Instate rules that you can only have one account per IP, ban multi-accounters
Please don't, I play with my GF; who lives with me.
Oh dear I seem to have forgotten that part

1. Instate rules that you can only have one account per IP, ban multi-accounters.
In cases of multiple people playing from the same IP, send an email to a GM or some other official to handle the situation and add an exception.

Fixed.
This proposed change would increase the workload on GMs, and brings a new problem: if GMs have to check somehow that it's actually multiple people from the same IP and not just one person with two accounts, then that will include a lot of work, and organisation since all of them have to be online at the same time and even then it's far from being foolproof. If GMs just approve these requests without any serious check at all, then this is essentially the same problem as lockout on accounts: people will just send in requests en masse for their crossrealm account, and the only thing this achieves is more (pointless) work for GMs. It will also mean that people who play from the same IP will have to wait for an approval for their account before they can play, the more complicated the confirmation, the longer. And, as noted many times before, you can easily get a new IP to bypass IP restrictions.

The problem here is that while all measures might chip off a small number of crossrealmers, the cost at which they would come is just not worth it. The less restrictive they are to the whole playerbase and people who don't crossrealm, the less effective they are, to the point that they might as well be not there at all.
On WAR live, the big restriction was that you had to pay for every account, and thus lockout worked since very few people were willing to pay double fees to be able to crossrealm. It was account-specific, so you didn't need to worry about anything else. It also didn't affect anyone unjustly since you'd pay for that account anyways (except for trial accounts, but those weren't considered important and got serious nerfs over time).

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