Gachimuchi wrote:How to fix crossrealming(mostly):
1. Instate rules that you can only have one account per IP, ban multi-accounters
so in my house 4 people use one router/internet access, with your rule only one could play?
Gachimuchi wrote:How to fix crossrealming(mostly):
1. Instate rules that you can only have one account per IP, ban multi-accounters
This? I just realized that I don't remember what they were for :OPenril wrote:Does anyone remember the emblems/crests chests in 1.4.8? There was a small chance to get a chest (when killing an enemy) that gave you a lot of emblems/crests/whatever.
Maybe we could have those chests back. The chance to get one would be incredibly small, but you get a bonus to that chance every 20 minutes you play. After 2 hours of playing the same character, your chance to get a chest is around 2% per kill (just throwing out numbers, this would need to be tested though).
There would be individual rolls for everyone. So let's say player A is in a group with player B. A has played for 5 minutes and B for 2 hours. Player A has a .00000001% chance to get a Emblem Chest, player B has a 2% chance. They kill an enemy. Player A didnt get a chest, but player B received one that contained 30 medallions (just throwing out numbers again, would need to test).
I like brainstorming btw
Thanks, I hope others like it as well! Notice me Dev-Senpai!Penril wrote:I like it Gobtar. A lot.
No, you aren't.Sulorie wrote:Am I the only one who recognizes that this a bad idea and actually no solution?vove wrote:
This is great idea. Rewarding for playing longer on one side is much more encouraging than penalizing for swapping sides.
Sizer wrote: What about when its not crossrealming? When there were 2 warbands on before they wipe at a keep and then 75% of the dissapear and AAO goes to 400% saying it isn't crossrealming is delusional. This happens all the time.Spoiler:
Just because your side disappears after one zone that means nothing.
People don't leave after zone flips, they leave after they get demoralized and want to zerg on the winning side.
People could have gone to bed. They could go to do pve or low tiers. A wb could bug and people wouldnt bother reforming. The zerg leader could leave and people would lose direction and log off. They could all be afk in the wc waiting for a keep to be ready to take, some pugs love avoiding rvr if a keep isnt <5 mins from being taken (and spoiler alert, forcing them to stay on one side WOULD NOT get them to defend keeps or participate in rvr, they would just afk in wc's more often)
And they could all be crossrealming, which seems more likely considering people don't decide they are sleepy and need to go to bed at the same time.
It could be crossrealming, and it probably is a good amount of the time. but what if its one of those other things happening?
And what if its not 'one of those other things'?
And what about the people who WANT to be the underdogs, and are stuck on the zerging side after one of the above happens?
Go to the zone the zerg isn't in?
I guess they should just log off then, right? Even if those people are only 10% of the population, youre still screwing over 100 people at peak hours.
Can't please everyone. I am part of this supposed 10% and I'd take RvR sometimes stagnating as opposed to xrealming.
Crossrealming is a thing, sure. Fixing it without creating new problems and screwing over a ton of people is not that easy or it would have been done already.
It is that easy, the devs just have other priorities atm. As for this 'ton of people' if it screws over all of the xrealmers then I would be very happy with that change.
A good thing you won't be one of the 'ton of people' affected by this allegedly easy solution, isn't it?Gachimuchi wrote:It is that easy, the devs just have other priorities atm. As for this 'ton of people' if it screws over all of the xrealmers then I would be very happy with that change.
Considering on live I used to run in a 4-6 man party in zones where AAO was aplenty and do so now when the correct people are on, I do happen to be one of the few players who enjoys a challenge. As opposed to being handed a boring RvDoor keep siege after the opposing side gets wiped once. I consider xrealming nerfs to be integral to healthy RvR as opposed to letting it run rampant like it is now. You cannot justify the problems it causes now with theoretical 'problems' that its absence would cause. After all, we saw what that was like on live, and it worked fine. Otherwise we wouldn't be here.bwdaWAR wrote:A good thing you won't be one of the 'ton of people' affected by this allegedly easy solution, isn't it?Gachimuchi wrote:It is that easy, the devs just have other priorities atm. As for this 'ton of people' if it screws over all of the xrealmers then I would be very happy with that change.
Oh dear I seem to have forgotten that partGobtar wrote:Please don't, I play with my GF; who lives with me.Gachimuchi wrote:How to fix crossrealming(mostly):
1. Instate rules that you can only have one account per IP, ban multi-accounters
The problems you're referring to aren't exactly theoretical. Here are a few posts from this very thread that answered to your suggestion earlier:Gachimuchi wrote:Considering on live I used to run in a 4-6 man party in zones where AAO was aplenty and do so now when the correct people are on, I do happen to be one of the few players who enjoys a challenge. As opposed to being handed a boring RvDoor keep siege after the opposing side gets wiped once. I consider xrealming nerfs to be integral to healthy RvR as opposed to letting it run rampant like it is now. You cannot justify the problems it causes now with theoretical 'problems' that its absence would cause.Spoiler:
This proposed change would increase the workload on GMs, and brings a new problem: if GMs have to check somehow that it's actually multiple people from the same IP and not just one person with two accounts, then that will include a lot of work, and organisation since all of them have to be online at the same time and even then it's far from being foolproof. If GMs just approve these requests without any serious check at all, then this is essentially the same problem as lockout on accounts: people will just send in requests en masse for their crossrealm account, and the only thing this achieves is more (pointless) work for GMs. It will also mean that people who play from the same IP will have to wait for an approval for their account before they can play, the more complicated the confirmation, the longer. And, as noted many times before, you can easily get a new IP to bypass IP restrictions.Gachimuchi wrote:In cases of multiple people playing from the same IP, send an email to a GM or some other official to handle the situation and add an exception.Spoiler:
Fixed.
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