You're right, after running the numbers, doubling the amount of crit bonus damage you do (running a +50% tactic - I know CH only get 25%) doubles the effectiveness of additional crit, almost matching the value of parry strikethrough. At that point, I'd say the two are equal - you're right again that MDPS always want to be striking from behind, but a competent mouse-turner would make that harder I think. But yeah, I'll concede that under most circumstances, +crit% is better for a class that gets the crit damage tactic on top of having an incentive to hit from the sides or rear.mursie wrote:So I've given your post some thought, and I still hold to my conclusion. First, I don't think your math includes the crit tactics that most if not all mdps are using. Aside from that, it also is somewhat fundamentally flawed in that it doesn't take into account two very important things:Genisaurus wrote: I don't disagree, but I think sometimes that too much weight is given to crit%. It's good, but it's not always more valuable in terms of DPS. I've mentioned this before, but a 5% increased chance to crit only amounts to about a 2.4% increase in damage. Meanwhile, 5% parry strikethrough is about a 5.5% increase in damage.
1. The targets of priority should / will have very little parry (clothies)
2. All targets for mdps (especially wh, but all mdps really) should be hit from the back. The goal is always "from the back". Thus, I'm hoping you never parry me anyways, because I'm not trying to hit you face on where you can parry. This is even more important in t4 when flanking is on every bar... (currently, only high end gear sets and group buffs allow some to run this - if at all).
Bottom line - I believe crit is significant. And when talking about 4pc dev and 2% crit from a non dev piece... or 5pc dev with a proc... (so 2% crit or dev proc)... I still hold that this is the tradeoff that must be evaluated and weighed when discussing the proc. If you don't believe the proc is substantial enough to forego 2% crit... then I highly encourage that we look for a different proc.
The Goal should be a "tough choice" for the player when decided the BIS gear for t3. especially after all your gear set work. If the proc is garbage.. no one will use it...especially when it foregos 2% crit.
I'll stop beating the deadhorse because I think we are on the same page regarding the goal. As it stands, corrosion is clearly not benefiting the WL and marked is not helping Squig/SW.
I still believe that for CH/SL and Squig/SW, it will be difficult to ever switch to 5pc. for squig, even with your reworked stats... 5pc dev was a nerf to core offensive stats (I was losing 30+ main stat to pick up 10 wounds, 7 weapon skill when switching between 3/2 stalk/dev to 5pc dev)
Thanks for your time.
Even if it weren't better, it's clear that crit is what the community places a higher value in.
I'll swap the 5% Parry Strikethrough for Melee Crit on the Devastator set, in addition to the other changes I mentioned. I'm keeping Parry on the Duelist set however, as it is more defensively oriented. That being said, I can change the proc on the defensive set to Reactionary as well, though I fear that will incentivize dual-wielding even more, as it will be easier to proc both the offensive and defensive procs then. The spec changes from spamming Lotsa Choppin to slotting Riposte. Though the same can be said for Marauders...
After some deliberation, I'm going to hold off on giving Guile to White Lions. Yes they could benefit from it, and it would make running full Devastator clearly worth it, but in the words of wiser people than I, "Itemization is not the place to address class balance." I'll agree that they could probably use an incoming heal debuff, but it doesn't belong on a gear set - certainly not on one that's not even T4.
So far the changes stand at:
Spoiler: