I often read premades want fights instead of chasing flags.
How about increase the odds there is a fight instead of a free rewards domination farm.
1. Match premades vs premades all maps
2. Match premades vs pugs with numerical adv for pugs (we wants fights not free rewards even for premaades)
3. Pugs vs pugs even numbers when reasonable comps for both sides
4 pugs vs pugs numerical advantage when one side has all the heals etc
Improve sc handling
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Improve sc handling
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
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- peterthepan3
- Posts: 6509
Re: Improve sc handling
1. 100% agree. Premades shouldn't be permitted to farm pugs if they could be fighting against other premades.
2. If pugs get numerical advantage, then perhaps premades would deserve increased rewards? I mean, what's the point of going 6v12 (I'd like it, don't get me wrong) if the rewards are the same? I'd much rather disband my group and pug it up for equal profit Also, the effect of having up to 6 additional bodies (assuming 6v12) should not be underestimated - even against a tryhard 6 on comms - so it would still be a very difficult encounter for the premade, and would have to warrant queuing for in the first place as essentially it would be seen to be punishing people for playing in a 6.
3. Ehh, I doubt much more can be done for the SC manager due to how few people are queuing SC these days.
2. If pugs get numerical advantage, then perhaps premades would deserve increased rewards? I mean, what's the point of going 6v12 (I'd like it, don't get me wrong) if the rewards are the same? I'd much rather disband my group and pug it up for equal profit Also, the effect of having up to 6 additional bodies (assuming 6v12) should not be underestimated - even against a tryhard 6 on comms - so it would still be a very difficult encounter for the premade, and would have to warrant queuing for in the first place as essentially it would be seen to be punishing people for playing in a 6.
3. Ehh, I doubt much more can be done for the SC manager due to how few people are queuing SC these days.
Last edited by peterthepan3 on Wed Jul 31, 2019 12:07 pm, edited 1 time in total.
Re: Improve sc handling
Why would you need another carrot? Bc it is a fight you can lose? Also kills = rewards
Last edited by Bozzax on Wed Jul 31, 2019 12:11 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- peterthepan3
- Posts: 6509
Re: Improve sc handling
...because it's 1 group of 6 coming up against 2 groups of 6, aka twice their numbers? Comms/tryhard or not, this is a very tough encounter for the premade if the pugs have even a couple of braincells between them, so the question is: why would I bother with this as a premade if the rewards for beating 12 people (to reiterate: twice your numbers) are the same as the rewards for winning against 6 people as 12? Logically, it makes no sense.
Last edited by peterthepan3 on Wed Jul 31, 2019 12:15 pm, edited 2 times in total.
Re: Improve sc handling
No 6v12 is not hard vs randoms and sub 40s. It could as easilly be 6v8, 6v10 (Even 6 premade +6 randoms vs 18 randoms)
Fight itself instead of afk is the rewards
Fight itself instead of afk is the rewards
Last edited by Bozzax on Wed Jul 31, 2019 12:15 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- Unstoppable1776
- Banned
- Posts: 596
Re: Improve sc handling
Who told you premades want fights? I choose flags
Re: Improve sc handling
Ofc hugging flags is ok bud to overall goal is to get more action and less free rewards
Last edited by Bozzax on Wed Jul 31, 2019 12:19 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- peterthepan3
- Posts: 6509
Re: Improve sc handling
How will it be any more a fight if we're simply farming more sub40s, with no heals or tanks? Sounds like pug farming v2.0
@Bozzax
Who is getting 'free rewards'? Dominating your enemy isn't 'free' rewards, pal. Did you actually prefer being stuck in your WC for 15 minutes?
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Re: Improve sc handling
They can still hide and wait it out if you are to scary. I doubt randoms have problem being more vs a premade
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
- peterthepan3
- Posts: 6509
Re: Improve sc handling
Well, duh? If it means less reason for me to have to bother my ass and get organised, relying on numerical advantage to get the job done, then who wouldn't want it?
Let's further deter people from having to group up and get organised to beat other groups! Numerical advantage would unfortunately pander even more to the pug scene, when in reality, we should be motivating people to get more organised.
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