wargrimnir wrote: ↑
Wed Feb 12, 2020 4:38 am
It absolutely doesn't need to be accessible to as many people as possible. Although modern MMO theory certainly embraces this concept and runs with it, a lot of old school MMO's did not. This was not an accident. Some things are harder to get into than others. Put in the effort, learn the systems, adjust your tactics. This clearly isn't impossible, but it certainly isn't holding any hands either.
If you're looking for a watered down soulless MMO with mass market appeal and accessibility at every turn (usually for sale one might note), we're not that. City sieges are THE end game. That's it. nothing else coming afterward. It makes no sense to simply hand it out on a schedule for everyone to consume. Go do the work, get lucky, and enjoy the journey. Yes it will be frustrating at times, but that pain is the distinct contrast to the joys of accomplishment you'll feel when you reach your goals.
If you just want accessibility and some mindless pug activity you can do with minimal time investment, play scenarios or something.
This isn't about "learning the system" and neither has anything to do with "adjusting tactics" What's the point of pushing zones from 9 to 4am CET if you're just going to get cucked because you didn't queue fast enough? Oh boy, i sure am glad i put in all that effort. This whole thing incentivizes the exact opposite of that. It encourages throwing zones and logging before the last fort to just put a wb together/join one and you then leg it to the queue portal when the Fort Lord is at 15%. Actually, i suppose there is something you can learn about the system: That it's a waste of time and you should wait until the very end so you can skip it. I'm fairly certain you know better than me that the path of least resistance is ALWASY the one taken the most, and that's what (i assume) everyone is seeing.
Acessible END-GAME content doesn't mean you have a watered down soulless MMO. What is the point of city sieges, if the vast majority of the population can't even try them because they only happen at 5am CET? Why even work who knows how long to implement that content just to have it gated behind system that doesn't let most players play it?
City Sieges aren't something that can be compared to Mythic Raiding in WoW, which is something that only the most dedicated and expert player can finish (And still everyone has access to the content), It's as if you were gated out of **** normal raiding. That is just one example, but it's not difficult to make a comparison to lot of other MMOs, from Modern, to OldSchool to downright Ancient MMOs. Not a single successful MMO ever mechanically gated most of it's playerbase out for no reason.
While i fully agree that reaching a sought-after goal, after a long and difficult journey is indeed a moment of joy and accomplishment in an MMO (Hell, i've grinded R14 in Classic WoW, i know something about difficult and long but rewarding objectives) this isn't the kind of difficulty that provides that. There's a difference between "We lost to X guild during the siege, we should prepare ourselves and do better next time, so we can beat them" or "I just need 3 more Cities and i can finally buy my Sov jewel/whatever, i'm so close" and "I played for 7+ straight hours just to get denied even a shot at the endgame" The first two, incentivize wanting to play more, competitiveness, hell even emotional investment. The latter is just extremely demoralizing, it just makes you want to stop trying.
My suggestion was to leave cities open for the entirety of the 12hr lockdown. While, i admit, it's just a bandaid fix, it at least provides most players a shot at the endgame content. It's not going to make it faster, it won't make it easier, and (IMO) it's not going to water it down.
Also...It's literally impossible for tanks to get a contrib bonus higher than 100 (Unless you're lucky and get champ'd). At this rate it's going to take like 70+ city sieges to get the full set.