Recent Topics

Ads

Orvr: Proc Meta - Time to Kill even deadlier then ever

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
User avatar
Dobzse
Posts: 73

Orvr: Proc Meta - Time to Kill even deadlier then ever

Post#1 » Tue May 07, 2024 10:02 am

The recent changes to standardize aoe skills is the first step in the right direction, hopefully not the last one.

Currently there is only a handful of ways to mitigate procs. shatter the buff, use dmg mitigation skills, heal through the dmg, etc.

The problem with damage procs being decent is very simple, you don't need to press any specific skills to be efficient.
Altought if your class allows you to spam AOE spells repeatedly it will be more efficient then what others might be able to do with damage procs.

And this is the same place where issues can arise, there will be more efficient skills and classes which can benefit from damage procs.
Having the abbility to apply proc buffs to the whole party or to apply proc dmg to the whole enemy infront of you can cause serious decrease in time to kill.
As well as it can make or break a class to be welcomed in a warband. For the same reason some dps classes are still considered to be inferior like the magus/engi, witch hunter/witch elf.

Such abbilities scaling with gear will further go down the rabbit hole to decrease time to kill if those skills start to benefit from having better gear.
Intentionally these procs were ment to do 1 thing, give a chance and porpuse of existence to lower geared players to be a threat on the battlefield.

I'm hoping to start another interesting and constructive conversation regarding this topic.
Dreadnari - Chosen
Chuckz - BlackOrc
Xalzius - Magus
Dreadclaw - White Lion
Boombastic - Engineer
Dobzse - Knight of the Blazing Sun

Ads
Zxul
Posts: 1415

Re: Orvr: Proc Meta - Time to Kill even deadlier then ever

Post#2 » Tue May 07, 2024 11:10 am

Dobzse wrote: Tue May 07, 2024 10:02 am Currently there is only a handful of ways to mitigate procs. shatter the buff, use dmg mitigation skills, heal through the dmg, etc.
Procs are mitigated very fine by resists/armor, only thing which they ain't mitigated by it toughness, so wrong already.
Dobzse wrote: Tue May 07, 2024 10:02 am The problem with damage procs being decent is very simple, you don't need to press any specific skills to be efficient.
Altought if your class allows you to spam AOE spells repeatedly it will be more efficient then what others might be able to do with damage procs.

And this is the same place where issues can arise, there will be more efficient skills and classes which can benefit from damage procs.
Having the abbility to apply proc buffs to the whole party or to apply proc dmg to the whole enemy infront of you can cause serious decrease in time to kill.
In this wall of general text, you actually failed to say how so.
Dobzse wrote: Tue May 07, 2024 10:02 am As well as it can make or break a class to be welcomed in a warband. For the same reason some dps classes are still considered to be inferior like the magus/engi, witch hunter/witch elf.
Magus/engi, witch hunter/witch elf ain't wanted in wbs because they don't have spammable high dmg aoe.
Dobzse wrote: Tue May 07, 2024 10:02 am Such abbilities scaling with gear will further go down the rabbit hole to decrease time to kill if those skills start to benefit from having better gear.
How exactly so, considering them benefiting from a better gear also makes them mitigated by toughness?
Dobzse wrote: Tue May 07, 2024 10:02 am Intentionally these procs were ment to do 1 thing, give a chance and porpuse of existence to lower geared players to be a threat on the battlefield.
And now you are just making things up.
Dobzse wrote: Tue May 07, 2024 10:02 am I'm hoping to start another interesting and constructive conversation regarding this topic.
So far you failed.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Xameleon
Posts: 20

Re: Orvr: Proc Meta - Time to Kill even deadlier then ever

Post#3 » Tue May 07, 2024 11:47 am

Zxul wrote: Tue May 07, 2024 11:10 am
Dobzse wrote: Tue May 07, 2024 10:02 am I'm hoping to start another interesting and constructive conversation regarding this topic.
So far you failed.
Least aggressive RoR forum dweller...

While I disagree on some of the points that OP brought up, I fail to see reason to be as passive aggressive as you are. Can we be a bit more civil?

User avatar
wonshot
Posts: 1111

Re: Orvr: Proc Meta - Time to Kill even deadlier then ever

Post#4 » Tue May 07, 2024 1:47 pm

The thing I just dont understand, is that if the Dev team wants to kill or stop the proc meta. Then they already had the solution in 2017 when they stopped this meta the first time. Only reason it reoccured was the way procs were handled with the first patch of Abilityrework where some RoR-only changes were reverted and some where not (procs were back to Live-like, shield wp/dok stayed for example)

If you really want to kill the proc meta, instead of going around in circles and changing the scaling of procs, the radius of all 30ft skills to 25ft, etc etc.
These change attempts are touching several other areas of the game. Right now as a result of these reinvent the wheel changes, have made BW/Sorc lose some uptime in their Singletarget build on tactics such as Crown of Fire.

When the easier and more precise execution would maybe had been to just reimpliment the RoR 2017 Proc changes to not allow Sorc/Brighty to buff their party members with tactic versions of their respective offensive proc buffs. And iirc the proc internal cooldown was also a big part of this gost from the past reappearing.
RoR already had the solution in the past, now as a result all 30ft skills, singletarget builds and other areas of the game as getting affected :roll:
Source from how it was handled back then:
viewtopic.php?p=213697&hilit=Flames+of+rhuin#p213697
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

User avatar
Aluviya
Posts: 147

Re: Orvr: Proc Meta - Time to Kill even deadlier then ever

Post#5 » Tue May 07, 2024 6:31 pm

wonshot wrote: Tue May 07, 2024 1:47 pm The thing I just dont understand, is that if the Dev team wants to kill or stop the proc meta. Then they already had the solution in 2017 when they stopped this meta the first time. Only reason it reoccured was the way procs were handled with the first patch of Abilityrework where some RoR-only changes were reverted and some where not (procs were back to Live-like, shield wp/dok stayed for example)

If you really want to kill the proc meta, instead of going around in circles and changing the scaling of procs, the radius of all 30ft skills to 25ft, etc etc.
These change attempts are touching several other areas of the game. Right now as a result of these reinvent the wheel changes, have made BW/Sorc lose some uptime in their Singletarget build on tactics such as Crown of Fire.

When the easier and more precise execution would maybe had been to just reimpliment the RoR 2017 Proc changes to not allow Sorc/Brighty to buff their party members with tactic versions of their respective offensive proc buffs. And iirc the proc internal cooldown was also a big part of this gost from the past reappearing.
RoR already had the solution in the past, now as a result all 30ft skills, singletarget builds and other areas of the game as getting affected :roll:
Source from how it was handled back then:
viewtopic.php?p=213697&hilit=Flames+of+rhuin#p213697
The main issue I currently see isn't tied to Bright Wizards or Sorceresses. It's more about what Warriors Priests (WP) and Disciples of Khaine (DoK) bring to the battlefield. Specifically, DoKs have tactics that increase proc chance along with Covenant of Celerity, which snare and deal significant damage with each tick, especially when combined with Talon (400 damage each hit). Even after the nerf from a 10-second snare to a 5-second snare, it remains incredibly powerful. You can imagine how difficult it is to keep up with a target in a small-scale battle where potentially five targets are hitting one. Personally, I wish group RNG procs weren't a factor in this game at all - it already is hard enough to balance classwise.

User avatar
Akalukz
Posts: 1601

Re: Orvr: Proc Meta - Time to Kill even deadlier then ever

Post#6 » Tue May 07, 2024 7:08 pm

The problem really lies with the ICD being to low. WL/Mara/Choppa others? that can pulse 2 x a second... each able to proc damage buffs, because ICD is .25 make it .6 or .75, still strong, just not over performing for certain classes.
-= Agony =-

Tyrex2017
Posts: 76

Re: Orvr: Proc Meta - Time to Kill even deadlier then ever

Post#7 » Wed May 08, 2024 6:05 pm

wonshot wrote: Tue May 07, 2024 1:47 pm RoR already had the solution in the past, now as a result all 30ft skills, singletarget builds and other areas of the game as getting affected :roll:
Source from how it was handled back then:
viewtopic.php?p=213697&hilit=Flames+of+rhuin#p213697
This! Proc should proc from only the owner not from every ability in the group. This new proc meta = TTK reduction. Now the tank class need a really hight level of mitigation for to play their tank role.

Who is online

Users browsing this forum: Lorsten and 4 guests