Recent Topics

Ads

Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Leviathan333
Posts: 5

Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#1 » Tue May 07, 2024 7:49 pm

Is there any reason why the same tactic, in the same respective trees, that the RP gets a bonus 10% disrupt bypass over the same tactic that zeals get?
Is literally the same thing, but the RP gets a bonus disrupt bypass while the zealot doesn't? I know it's "not all mirrors", but that seems a bit in your face.

RP Efficient Runecarving:"While under the effects of your Rune of Breaking; you gain 10% disrupt strikethrough and each time you deal direct damage, your defensive target is healed for 50% of the damage dealt."

Zeal Transference: "While under the effects of your Harbinger of Doom; each time you deal direct damage, your defensive target is healed for 50% of the damage dealt.:

Ads
User avatar
wargrimnir
Head Game Master
Posts: 8294
Contact:

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#2 » Tue May 07, 2024 8:49 pm

Big bot energy in this post.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

AxelF
Posts: 222

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#3 » Tue May 07, 2024 9:39 pm

Or how the tactic that makes Demon Spittle debuff armour also provides a corp debuff (zealot's main damage type) as well, and sits at 3 points in the tree; whilst the RP equivalent only debuffs armour and is a 7 point ability? You're right, it's "not all mirrors".

Leviathan333
Posts: 5

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#4 » Tue May 07, 2024 9:51 pm

Because the lvl 3 tactic increases the RP's equivalent by another 50% of said spell (Rune of cleaving plus rune of battle) by 50%. From 40 to 60 range while the zeal's stays at 40. So it's not like they're not getting something in return. No where in zealot isa flat 10% disrupt bypass, and seems very odd that something that's basically the same in wording and station gets a bypass while the other doesn't.

User avatar
Omegus
Posts: 1398

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#5 » Tue May 07, 2024 10:11 pm

Leviathan333 wrote: Tue May 07, 2024 7:49 pm Is there any reason why the same tactic, in the same respective trees, that the RP gets a bonus 10% disrupt bypass over the same tactic that zeals get?
Is literally the same thing, but the RP gets a bonus disrupt bypass while the zealot doesn't? I know it's "not all mirrors", but that seems a bit in your face.

RP Efficient Runecarving:"While under the effects of your Rune of Breaking; you gain 10% disrupt strikethrough and each time you deal direct damage, your defensive target is healed for 50% of the damage dealt."

Zeal Transference: "While under the effects of your Harbinger of Doom; each time you deal direct damage, your defensive target is healed for 50% of the damage dealt.:
The Zealot also got the 10% buff before the ability rework but it was missing from the tooltip. It then got reverted completely when the rework went live. It's on the bug tracker: https://bugs.returnofreckoning.com/view.php?id=22000
AxelF wrote: Tue May 07, 2024 9:39 pm Or how the tactic that makes Demon Spittle debuff armour also provides a corp debuff (zealot's main damage type) as well, and sits at 3 points in the tree; whilst the RP equivalent only debuffs armour and is a 7 point ability? You're right, it's "not all mirrors".
The position in the trees is weird, but the damage debuff has nothing to do with RP being nerfed. It's actually due to BW vs Sorc. BW and RP both do Elemental as their primary damage, however Sorc does Spirit as its primary damage and Zealot does corp. This means the corp debuff on destro - which stacks with other buffs - is nowhere near as powerful as an elemental debuff on order. FWIW the Zealot has The Most Useless Tactic In The Entire Game as it's 7 point AOE tactic. Half the tooltip is redundant as it changes a 30ft radius ability to... a 30ft radius.

Zealot gets to hit a bit harder, while the RP gets increased AOE range on the right tree.
Zomega: RR8x Zealot

User avatar
Fey
Posts: 786

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#6 » Wed May 08, 2024 2:30 am

Slow day on the forums. Pretty interesting all the same.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

AxelF
Posts: 222

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#7 » Wed May 08, 2024 3:48 am

Omegus wrote: Tue May 07, 2024 10:11 pm
AxelF wrote: Tue May 07, 2024 9:39 pm Or how the tactic that makes Demon Spittle debuff armour also provides a corp debuff (zealot's main damage type) as well, and sits at 3 points in the tree; whilst the RP equivalent only debuffs armour and is a 7 point ability? You're right, it's "not all mirrors".
The position in the trees is weird, but the damage debuff has nothing to do with RP being nerfed. It's actually due to BW vs Sorc. BW and RP both do Elemental as their primary damage, however Sorc does Spirit as its primary damage and Zealot does corp. This means the corp debuff on destro - which stacks with other buffs - is nowhere near as powerful as an elemental debuff on order. FWIW the Zealot has The Most Useless Tactic In The Entire Game as it's 7 point AOE tactic. Half the tooltip is redundant as it changes a 30ft radius ability to... a 30ft radius.

Zealot gets to hit a bit harder, while the RP gets increased AOE range on the right tree.
Yeah, I'm aware of that - just pointing out that it's "not all mirrors" and whining about a single tactic in isolation is pretty disingenuous.

As an aside it's an interesting trade off, particularly for solo roam - 10% strike through and a little harder hitting main abilities by virtue of having 4 more points to put in left/middle trees as RP can't reach Concussive Runes (and wouldn't benefit from it anyway), vs the ability to debuff resistance against your own damage type.

Leviathan333
Posts: 5

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#8 » Wed May 08, 2024 4:05 am

I'd beg to differ, ALL RP and Zeal's lvl 11 tactics are identical mirrors of each other, minus the RP getting the free 10% bypass. THAT is the crux of the argument that 10% strike through supplied via a MIRRORED tactic, that benefits ALL RP's offensive spells. We could also talk about RP's undefendable (Potent Runes) tactic as well if you'd like. Can knit pick back and forth about tactics that buff and debuff certain abilities sure, but that's not the case. The problem is basically a 10% bypass on ALL abilities vs one that doesn't on a mirror.

Ads
AxelF
Posts: 222

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#9 » Wed May 08, 2024 5:41 am

You certainly can nit pick. Look at it as a whole, not one tactic in isolation.

Leviathan333
Posts: 5

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#10 » Wed May 08, 2024 6:27 am

Your argument is about OTHER tactics not mirrored, my argurment is about the MIRRORED tactics. Here, i'll make it easier for you. ALL are rank 11 tactics.
Zeal: Charger's Touch - Critical direct damage hits place a debuff on your target that reduces all incoming healing by 30% for 5 seconds.
RP: Rune of Nullifacation - Critical direct damage hits place a debuff on your target that reduces all incoming healing by 30% for 5 seconds.

SAME mirror.

Zeal: Tzeentch's Grip - Direct heals you cast have a 25% chance to create a shield on your target that can absorb up to 712 damage over 10 seconds.
RP :Ancestor's Echo - Direct heals you cast have a 25% chance to create a shield on your target that can absorb up to 712 damage over 10 seconds.

SAME mirror

Now, lets talk about the LAST one in question.
Zeal: Transference - While under the effects of your Harbinger of Doom; each time you deal direct damage, your defensive target is healed for 50% of the damage dealt.
RP: Efficient Runecarving - While under the effects of your Rune of Breaking; you gain 10% disrupt strikethrough and each time you deal direct damage, your defensive target is healed for 50% of the damage dealt

Again, the "entire class" in not a "perfect mirror", BUT, the M I R R O R E D tactics are the SAME minus the RP gets the BONUS 10% disrupt strikethrough, so excluding all the other NONmirrored tactics that are zeal/RP specific, and focusing on the MIRRORED tactics, I again ask why the MIRRORED tactic for the RP gets the +10% and the zeal doesn't.

Who is online

Users browsing this forum: Ahrefs [Bot] and 3 guests