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Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

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Stinksuit
Posts: 69

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#21 » Wed May 08, 2024 5:36 pm

Absinth wrote: Wed May 08, 2024 5:11 pm Healers are for healing and dps are for dps, the dps specs of healers are purely for when the live event hits and you need to kill something for it. RP fares better in the damage than zealot anyways.
Before the big patch zeal actually had higher base dmg than rp :)

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Aluviya
Posts: 147

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#22 » Wed May 08, 2024 5:40 pm

Absinth wrote: Wed May 08, 2024 5:11 pm Healers are for healing and dps are for dps, the dps specs of healers are purely for when the live event hits and you need to kill something for it. RP fares better in the damage than zealot anyways.
Just because this is your interpretation of the game doesn't make it valid - hate to say it.

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Omegus
Posts: 1398

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#23 » Wed May 08, 2024 6:28 pm

Is the OP still on about the missing 10% disrupt strike-through which is a bug? If you want the RP to have a stacking resistance debuff (which I very much doubt will survive the upcoming healer reworks) then ask for the RP's damage to be changed to corp. Or, ask for Zealot's damage/debuff to be changed to spirit. We can also ask why the Rune Priest got a snare added to it's single target channel, when the original intent was for Storm of Ravens to gain the snare to mirror Withering Heat on the BW as the Rune Priest already had snare procs. All valid questions, all completely pointless at this point in time due to the upcoming reworks.

Both the Zealot and Rune Priest - for DPS purposes - are absolute dogshit. They were crap on Mythic (especially after the Harbinger change), and bomb setups had a bit of glory in organised warbands on ROR until the heal debuff tactic was gutted due to DoKs having a similar but better tactic, and then various other bits have been nerfed further since. Somehow the old Winds of Insanity snuck back in as part of the new ability system... but I have doubts on it surviving.

Both are due to be overhauled in the healer rework. Instead of questioning why your current piece of **** is slightly different to someone else's piece of ****, consider posting some constructive ideas for the overhaul/rework instead.
Zomega: RR8x Zealot

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Ruin
Posts: 151

Re: Runepriest vs Zealot vampire tactic RP bonus 10% disrupt bypass?

Post#24 » Thu May 09, 2024 6:30 am

Omegus wrote: Wed May 08, 2024 6:28 pm Is the OP still on about the missing 10% disrupt strike-through which is a bug? If you want the RP to have a stacking resistance debuff (which I very much doubt will survive the upcoming healer reworks) then ask for the RP's damage to be changed to corp. Or, ask for Zealot's damage/debuff to be changed to spirit. We can also ask why the Rune Priest got a snare added to it's single target channel, when the original intent was for Storm of Ravens to gain the snare to mirror Withering Heat on the BW as the Rune Priest already had snare procs. All valid questions, all completely pointless at this point in time due to the upcoming reworks.

Both the Zealot and Rune Priest - for DPS purposes - are absolute dogshit. They were crap on Mythic (especially after the Harbinger change), and bomb setups had a bit of glory in organised warbands on ROR until the heal debuff tactic was gutted due to DoKs having a similar but better tactic, and then various other bits have been nerfed further since. Somehow the old Winds of Insanity snuck back in as part of the new ability system... but I have doubts on it surviving.

Both are due to be overhauled in the healer rework. Instead of questioning why your current piece of **** is slightly different to someone else's piece of ****, consider posting some constructive ideas for the overhaul/rework instead.
You may be right about trying to give a constructive feedback, but with lack of knowledge haw that rework going to work, it’s hard to generate any ideas, will there be a separate dps mastery, or will it stay the same with focus on st, d/hot, and aoe separation, its hard or even impossible to propose things while not knowing the criteria the new build will work.
On my side of propositions I’d say Runic Blasting and Chaotc Force are kind of underwhelming just benefitting 3 abilities. Maybe they should be extended or like Am/Shammy should provide general % to crit.

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