Chop Fasta Rework suggestion.

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Culexus
Posts: 118

Re: Chop Fasta Rework suggestion.

Post#21 » Thu May 09, 2024 2:33 pm

The +50% aa speed buff itself is actually pretty good as aa does make up a considerable amount of overall dps, but it's implementation is terrible. It feels like they just didn't know what to put there so just grabbed some random dps ability they had on a spreadsheet and just said 'that'll do'. The fact that it's the only 10sec buff we have when all the rest are 20sec, which is needed because of our mechanic, really makes it seem it wasn't an ability that was originally designed for the BO. Giving an 'always crits from behind' conditional on a tank also seems like the ability wasn't meant for us.

Bozzax wrote: Thu May 09, 2024 8:51 am Bo has no coherent idea simple as that...

...It is obvious for those who did play the class 2008-2024 that this class is balanced by ppl not playing the class...
Yeah, this is really the heart of the issue. Although they'e done some stuff right, it's not really possible to properly balance a class unless you're familiar with it's mechanics, builds, and interactions with other classes. A lot of the changes that have been made so far show that. This is especially true with BO/SM as their mechanic is totally different to every other playstyle in the game which is normally abilities+resource pool or pet. All the other class have abilities that can be used at any time but can, if they wish, be put into rotations to make them more effective. We don't have abilities that can be used when needed, but rather rotations that have set abilities as part of them, then those rotations have to be put into rotations. The mechanic is simple to understand, but is actually quite a bit more complex than it first appears and really needs to have experience with it to appreciate how different it is from the other classes.
Bigun - 85 Black Orc
Brian - 70+ Choppa
Taff - 70+ Warrior Priest
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Bozzax
Posts: 2485

Re: Chop Fasta Rework suggestion.

Post#22 » Thu May 09, 2024 3:31 pm

BO used to be an awesome assist DPS with super synergy and great snare control now it isn't and it has lost a lot of the hidden depth that required know how (example would be to string Jibbliez and down you go which now isn't possible or x2 snare targets, or LM proc fiesta)

Don't think it will ever be buffed to mach the level of Chosens (one dimensional and quite boring tbh) or a BG that runs CDR

(I do like the speed boost tho)
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Moonbiter
Posts: 91

Re: Chop Fasta Rework suggestion.

Post#23 » Thu May 09, 2024 9:27 pm

There is a limited number of rr points to spend, so 14pt Da Brawler ability must be not worse than Down Ya Go or Less Stabbin’ Me.

At the moment Chop Fasta is obviously worse than any of mentioned abilites. There is no reason to spend points for Chop Fasta.

PS yea, Sov+7 can get enough points, but Chop Fasta is worse than Gork Smash or Gud at Big Chopping tactics also.

Lukathor
Posts: 1

Re: Chop Fasta Rework suggestion.

Post#24 » Sat May 11, 2024 8:25 pm

Thank you and I really appreciate the fifth nerf of the greenskins, I see it as an outline of an amazing vision to turn the black orc into something that has many unfinished paths, it's great to play with such an unfinished tank! Thanks again in advance!

cacumen
Posts: 5

Re: Chop Fasta Rework suggestion.

Post#25 » Sun May 12, 2024 12:19 am

After reading some comments, it seems that the current version of 'Chop Fasta' belongs to the Choppa more than to the Black Orc, makes sense since the Choppa gets behind the target and will benefit way more than the Black Orc from the attack speed buff.

Try giving 'Chop Fasta' as it is right now to the Choppa and think about a real useful ability for the Black Orc, cmon Devs, we all know how it is, the Black Orc has gotten several nerfs during the past years and it needs a good rework.

#BlackOrcsLivesMatter

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