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WITCH ELVES (room for improvement)

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lilsabin
Posts: 619

WITCH ELVES (room for improvement)

Post#1 » Thu Sep 24, 2015 2:24 am

hi , i started playing a witch elf and i noticed that some abilities could be improved , for starter , how about making shadow prowler instant and reducing its cooldown to 20 or 15 instead of 30 (same should apply to incognito on order side) . Is it possible to make heart render toxin stack to a certain point (amount etc.) . Once we cast/use enchanting beauty , is it possible to make us disangage the target (more of a coding issue on devs part ) . Redesign agile escape , so it make us stealth away (like a vanish , and please dont start with the WoW comparison , because rift got this mechanism too and even dragon age , so i suppose it something common to rogue-type class) :P ... those are all the things that came to my mind . If other people got things they wanna add or discuss (about the witch elves) feel free to do it on this POST , since we dont have class related topic yet , and i dont know how to do POLLs :P .

thanks .

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masterlucian666
Posts: 82

Re: WITCH ELVES (room for improvement)

Post#2 » Thu Sep 24, 2015 2:35 am

Why redesign anything? That stagger lasts 6 secs. Heart render toxin is decent, but there MUCH better abilities for the WE. You have abilities such as Witchbrew to help kill the play faster. Undefendable damage is something you really can't go without imo. As far as SP is concerned 30 sec is more than enough. With a 3 sec KD and 6 sec stagger, why feel the need to change it? WE/WH has quite some good things going for it as it is.
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

lilsabin
Posts: 619

Re: WITCH ELVES (room for improvement)

Post#3 » Fri Sep 25, 2015 12:42 am

but , you only stag 1 person , it doesnt make u evade the rest . we need stealth on a regular basis , we cannot just go toe to toe with the enemies .

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dkabib
Posts: 408

Re: WITCH ELVES (room for improvement)

Post#4 » Fri Sep 25, 2015 12:45 am

Did I just read that? WEs/WHs are fine and very well balanced way back since early live.
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Tklees
Posts: 675

Re: WITCH ELVES (room for improvement)

Post#5 » Fri Sep 25, 2015 1:27 am

WH/WE is the single best mirror in the game. Same but different. Yea you can't go toe to toe with whole parties solo, you aren't supposed to be. Think of it like fishing, slayers are the big bobber drink a few beers and catch a fish eventually no matter what you do kinda class. WHs are more fly fishing. Very in and out and knowing when you can stay in to get that kill before circling again. And violet come on man. The sig. It's like people who talk about being good at sports in high school, only worse.
Tklees Chatoullier
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Tesq
Posts: 5713

Re: WITCH ELVES (room for improvement)

Post#6 » Fri Sep 25, 2015 1:38 am

you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
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Tklees
Posts: 675

Re: WITCH ELVES (room for improvement)

Post#7 » Fri Sep 25, 2015 1:45 am

Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Let's be honest no one uses swift pursuit on the WE. But the rest is entirely accurate. I can't even count how many times I'd self punt off the tank and stagger him just to get to backlines faster and keep him CCd for a few seconds
Tklees Chatoullier
Gagirbinn

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Tesq
Posts: 5713

Re: WITCH ELVES (room for improvement)

Post#8 » Fri Sep 25, 2015 2:03 am

Tklees wrote:
Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Let's be honest no one uses swift pursuit on the WE. But the rest is entirely accurate. I can't even count how many times I'd self punt off the tank and stagger him just to get to backlines faster and keep him CCd for a few seconds
i know no one use it but i would, escape, charge, kite it can bring so much to we :/
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masterlucian666
Posts: 82

Re: WITCH ELVES (room for improvement)

Post#9 » Fri Sep 25, 2015 3:58 am

Tklees wrote:
Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Let's be honest no one uses swift pursuit on the WE. But the rest is entirely accurate. I can't even count how many times I'd self punt off the tank and stagger him just to get to backlines faster and keep him CCd for a few seconds
I agree. It's like they always say, "Pick and choose your battles."
Violet - RR 100 WE
Current rank/RR 32/40

Guild Leader of Death Night Disciples

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Mez
Posts: 730

Re: WITCH ELVES (room for improvement)

Post#10 » Fri Sep 25, 2015 4:15 am

Tklees wrote:
Tesq wrote:you can kill something and then fly away with immunites and a +25% run speed and you have problem run away? :/

that it can be even use as a charge camon :/
Let's be honest no one uses swift pursuit on the WE. But the rest is entirely accurate. I can't even count how many times I'd self punt off the tank and stagger him just to get to backlines faster and keep him CCd for a few seconds
Of all the useless tactics Swift Pursuit actually gets used. Just maybe not in combat. So, your not being honest.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

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