I'm only lvl 11-12/15. Around 250 BS.Foxbeep wrote:shaggyboomboom wrote:This is what I'm aiming for.
http://waronlinebuilder.org/#career=sw; ... 963:3966:0:
Should I go WS or BS?
"Aiming for"
Nice pun
It depends entirely on your current stats. Are you BS capped with potions?
[Shadow Warrior] General Build Theory
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- shaggyboomboom
- Posts: 1230
Re: [Shadow Warrior] General Build Theory
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Re: [Shadow Warrior] General Build Theory
Okay
If you're playing scout your stat priorities should be
Bal > WS > Wounds > Toughness > Init > WP > STR
So try to get your Balistic skill soft cap (the number will turn orange) and then put WS
If you're playing scout your stat priorities should be
Bal > WS > Wounds > Toughness > Init > WP > STR
So try to get your Balistic skill soft cap (the number will turn orange) and then put WS
- noisestorm
- Posts: 1727
Re: [Shadow Warrior] General Build Theory
Its more like Crit > Bal > WS > f*ck the rest. : >
Re: [Shadow Warrior] General Build Theory
Noise won the thread. Congratulations!
Btw, for t4 skirmish spec you put more points into scout than skirmish tree.
Btw, for t4 skirmish spec you put more points into scout than skirmish tree.
Dying is no option.
Re: [Shadow Warrior] General Build Theory
17/0/10?Sulorie wrote:Noise won the thread. Congratulations!
Btw, for t4 skirmish spec you put more points into scout than skirmish tree.
Re: [Shadow Warrior] General Build Theory
This is the T4 build: http://waronlinebuilder.org/#career=sw; ... :;0:0:0:0:
(note: this is using the RoR change of shadow sting to the flanking shot position in the skirm tree)
It is a little AP starved so you have to manage your AP/burst accordingly. You could drop masterful aim for either Guerrilla Training or Replenishing strikes and still cap BS (with the scout stance Bal bonus). I just liked pumping up the WS as high as possible to hit harder.
The rank 50,60 and 70 points come out of the top of the scout tree while leveling renown to 70.
I don't think the T4 fester build will be worth using on this server. On live, this was the fester build:http://waronlinebuilder.org/#career=sw; ... :;0:0:0:0:
(note: this uses the live tree and position for shadow sting)
It was always a toss up between fester or eagle eye and really came down to a matter of style. With the enchanted arrows change, eagle eye wins hands down.
I currently think this is the best build, although I don't like it:
http://waronlinebuilder.org/#career=sw; ... 9:;0:0:0:0
Flanking shot is the key for you to get anything like the killing power scout delivers. If you time things right you can time stamp with BHA/SS ticks, auto attack, SFA and flanking shot landing at the same time.
I've seen flanking shot crit for ~2400 with UF and VoN (after mitigation).
When we get one more level I think I will run this:
http://waronlinebuilder.org/#career=sw; ... 9:;0:0:0:0
Glass arrow functions is an instant cast and functions the same way as flanking shot for flight times with SFA. It has a lower base damage but you make up for it with no positional requirement, being usable in all stances, the range limiter debuff and a shorter cooldown.
I will also be re-slotting my gear with WS to convert the Bal I am getting from instinctive aim. Basically, this will amount to an additional 200 WS with the new tactic. No reason every SW won't be hitting soft cap Bal and 50% armour pen.
(note: this is using the RoR change of shadow sting to the flanking shot position in the skirm tree)
It is a little AP starved so you have to manage your AP/burst accordingly. You could drop masterful aim for either Guerrilla Training or Replenishing strikes and still cap BS (with the scout stance Bal bonus). I just liked pumping up the WS as high as possible to hit harder.
The rank 50,60 and 70 points come out of the top of the scout tree while leveling renown to 70.
I don't think the T4 fester build will be worth using on this server. On live, this was the fester build:http://waronlinebuilder.org/#career=sw; ... :;0:0:0:0:
(note: this uses the live tree and position for shadow sting)
It was always a toss up between fester or eagle eye and really came down to a matter of style. With the enchanted arrows change, eagle eye wins hands down.
I currently think this is the best build, although I don't like it:
http://waronlinebuilder.org/#career=sw; ... 9:;0:0:0:0
Flanking shot is the key for you to get anything like the killing power scout delivers. If you time things right you can time stamp with BHA/SS ticks, auto attack, SFA and flanking shot landing at the same time.
I've seen flanking shot crit for ~2400 with UF and VoN (after mitigation).
When we get one more level I think I will run this:
http://waronlinebuilder.org/#career=sw; ... 9:;0:0:0:0
Glass arrow functions is an instant cast and functions the same way as flanking shot for flight times with SFA. It has a lower base damage but you make up for it with no positional requirement, being usable in all stances, the range limiter debuff and a shorter cooldown.
I will also be re-slotting my gear with WS to convert the Bal I am getting from instinctive aim. Basically, this will amount to an additional 200 WS with the new tactic. No reason every SW won't be hitting soft cap Bal and 50% armour pen.
Re: [Shadow Warrior] General Build Theory
http://waronlinebuilder.org/#career=sw; ... 1:;0:0:0:0:
This is what I'm currently running.
This is what I'm currently running.
Cerun
Artahe - Asvaldr
Not Very Good
Artahe - Asvaldr
Not Very Good
Re: [Shadow Warrior] General Build Theory
I missed the announcements of the change 5th bonus Dev/Due sets. Are all aware that Duelist is now slowing, while the Devastator decrease in toughness of the enemy?
Petitbras (SW), Threeend (BW), Arrgoor (SL), Popovich (KoTBs), Semenich (Eng), Ancle (WP), Lastalien (WL), Alienessa (AM)
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