Spoiler:
Most of the time in oRvR you take dms on whatever possition you are front middle back. As DoK/Wp you just go in front and use your lash to replenish some of SE/Furry.Soulview wrote:Hello,
when I look at the possibility from other healer classes to gain ap and compare that to the fury reg from WP I need to say. Yes there is a lack of fury reg. At least since we removed uitlitys to go or even just dive short into the frontline when the enemy is overwhelming. I need to say since we removed AOE detaunt and nerfed grp cleanse i need to play more backline heal then ever. So I forced to do that what people complaining about regarding WP.
First of all some words to ap heal and fury heal in general.
AP healers benefit from jewelry with + AP reg, from armor parts with AP reg, from a higher AP pool with rr ups, from every class that brings a grp utility that raise the AP reg. From 2 AP pots with different CD at least one of them with a different CD to heal pots. You can also spec a higher AP reg with rr points. On the other hand is to say AP healers suffer under AP steal utilitys. But even with ap steal the all over all benefits are higher then the disadvantage.
Here some solutions we could do (and no not all toghter just want to show some different ways).
1. Fury reg on items.
1.1 OP already said it raise passive fury reg from 8 to 10 from lvl 39+ books.
1.2 Something that always bugged me on ror is AP reg on "book" armor sets. +4 AP is really useless for fury based healing. Remove it and add half fury reg. For example +4 AP reg on conq. chest will be 2 fury reg. But then be sure that fury reg is always on the same item slot so people can't stack it.
In general 2 more fury reg will be 1 grp heal all 30 seconds. So 4 will be 1 grp heal all 15 seconds. This solution will help in every situation. In keep fights attack and defend, in orvr zerg vs zerg in sc when the enemy is overwhelming and you cant go into front or midline.
1.3. Maybe add some kind of jewelry heal & deff with 2 fury reg. But if you do something like that make sure that only 1 jewelry with fury reg can be used at the same time.
2. Make WP harder again.
For people who don't see the context to fury reg. If you can go to the frontline as wp you gain a lot more fury. Somebody already mentioned it. WP doks with book are at the moment the only healer without a AOE detaunt, the only healer that need to stay close to the enemy to gain enough ressources for his heals.
2.1 AOE Detaunt
2.1.1 Easy way, redo the AOE detaunt change.
2.1.2.1 Modify weak version. WP's detaunt is only a AOE detaunt when you buffed yourself or somebody else with for example Sigmar's Vision and dok for example warding strike. When you used it successful you gain a buff for 10 seconds and this buff changed you detaunt to an AOE detaunt when you use it in this 10 seconds.
Let the AOE detaunt tactic like it is. So 2 Hand wps have with tactic an instantly AOE detaunt. Book healers need to hit something befor they can aoe detaunt.
2.1.2.1 Modify strong version. Like above only with strikethrough parry and block for sigmars vision and warding strike
I would prefer 2.1.2.1 It is weaker then it was on live. You still need to invest points to get it. You can't aoe detaunt when no enemy is in near you so no backline aoe detaunt. You can't aoe detaunt from the midline and then go into the frontline. You can't do it direct when you are in the frontline. You will have a hard time when there is only a def tank near you or a offtank with high parry, that means you don't get a aoe detaunt for free when there is a def tank in the backline. You can counter play it with range grps, and all what help to prevent that the wp is able to hit somebody or reach somebody he can hit.
2.2. Cleanse
2.2.1 Just redo the nerf. Because when there is for example a blackguard with outgoing healdebuff the fury gain from being in the frontline is not worth to fight against the healdebuff.
3. Some other changes
3.1 Sigmar's grace. Change the range back to 100 feet and make it like divine mend. So whispering wind and other CD decrease skills will have no effect on it. And give DOK the same spell. So people would have a second AP heal.
3.2.1 Jugement & Fist of Khaine change the fury gain from 15 to 30 and the cast time from 1 second to 0.5 seconds. So you still have better fury gain skills when you stay in the frontline but when you are in the midline you you have another option. You are able to gain in 3 seconds 60 fury for 1 grp heal.
Some last words. I know some of this changes are strong some are weak. How I already said. This are only suggestions to show some different ways.
regarding to things already said in this thread
Bubble tactic
no this tactic alone dont help you to survive in frontline only when you are overwhelming the enemy and they are not able to bring enough dmg or are not able to assist a bit.
Guard from tank
Yes that help you a lot but most players don't have a pocket guard tank. When you play random sc for example you already be glad when a tank guard a dd and both run toghter.
I am not sure if I understand you right, sorry my english is not very good. So with no channel you mean you hit the button and have just a + passiv reg? If yes it would be to strong I think. At least it would help non skilled wps because you just need to hit this button on CD.vouzou wrote: b) Make blood offering/ suplication increase the passive regenaration for 4 more per second for 5 secs with 10 secs cooldown instead of channeling.
A good idea but it would not help with the core problem i see in fury healing. When you are not able to stay there where you receive dmg because it expose your positin to hard against an enemy who is stronger then your mates and you and this are exactly situations you need much more fury for healing.vouzou wrote: c) Both DoD/WP have a great tactic that increase the SE/RF by 35 when the hit. That has a 3 secs cooldown and 25% chanse to activate. Just remove the cooldown from this tactic and make it give 25 instead 35 per hit.
Thanks for reading this wall of text
regards
What i recomend is with option C is that you have one more ability to replenish SE/Furry beside Lash/Smite. This will help a bit but don't solve the problem.Still will be a step towards balancing DoK/Wp with the other healers.