What I mean by swing is, allow it to be taken as a primary OR secondary.
Cultivation is just a weird gathering skill; It isn't quite a craft but yet you have to 'craft' things just to make components for Apothecary AND it takes 5x longer to level up because even if every skill up was successful, it would still take 1 min apiece. I have both a salvager and scavenger and I was able to get both up to the 70's without devoting extra time and advancing myself by killing things simultaneously.
So it's both more than a gathering skill and less than a craft so why not allow it to be both?
[suggestion] Make Cultivation a 'swing' skill
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- PlagueMonk
- Posts: 117
[suggestion] Make Cultivation a 'swing' skill
Last edited by PlagueMonk on Thu Aug 27, 2020 5:46 pm, edited 1 time in total.

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Re: [suggestion] Make Cultivation a 'swing' skill
What mats does it require from another gathering skill?
- PlagueMonk
- Posts: 117
Re: [suggestion] Make Cultivation a 'swing' skill
I thought it provided nutrients for Cultivation but further investigation shows me that is not the case. I have not done any butchering yet, only read the description, since that would require yet another alt just to have all bases covered.
I have removed that from the OP. thanks

Re: [suggestion] Make Cultivation a 'swing' skill
Use cultivating on main, and salvage/scavenge on alts, and cultivate while playing, problem solved.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
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- PlagueMonk
- Posts: 117
Re: [suggestion] Make Cultivation a 'swing' skill
And I'm already doing this on 2 alts but it still leaves one gathering profession out, Butchering. So if Cultivation was allowed to be a 'craft', you could then take it as a primary and then have Butchering as it's secondary. So my only choice is to make a 3rd alt. (was going to make a pew pew SW)Zxul wrote: Thu Aug 27, 2020 6:09 pm Use cultivating on main, and salvage/scavenge on alts, and cultivate while playing, problem solved.
I wish the AH had affordable mats to cover a missing gathering skill or 2 but everyone want's a small fortune for the simplest things most of the time

Never made sense to me that you had only 2 crafts and 4 gathering and this kind of balances things.
The other idea would be to allow you to take 2 gathering professions but this might be more difficult to re-code than just altering a single one.

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