Phantasm wrote: ↑Wed Mar 24, 2021 11:51 am
xyeppp wrote: ↑Mon Mar 22, 2021 10:02 pm
Your Enemy version generates bug with listing killspam areas, besically total postion is fixed and get overlaped by list of killspam areas. Any way to fix it?
Should be fixed now.
VinyUIEnemyUpdated
Viny's 2.8.0 Enemy version updated to have buff duration timers and a redesigned stopwatch both made by OldSerpenT plus group icons disappearance fix.
Left click to start/stop the timer, right click to zero.
To enable or disable buff timers go to individual Effect Indicators.
EDIT:
I have decided the original Enemy implementation with multiple callers works better than a single one, so I took @sullemunk's fixed intercom and fixed it further.
The only filterable dump channel in the game that won't spam other people is /officer so I added a guild intercom mode that uses the officer chat as a message destination.
This will require giving access to officer chat for all your guildmates to enjoy complete spam free gameplay within your guild, and should work even outside of party.
I have also
removed the chat throttle reduced the chat throttle for calling to 0.75s so you will be able to call faster than 2 second intervals - fixes the responsiveness problem present in current version when you need to quickly change the target for some reason. It can be reduced further but I felt it sometimes made too many messages appear when set to 0 so I set it as 0.75 for now.
The chat will only show new Mark commands - guard spam has been completely disabled.
I will upload it after I test it a bit to make sure everything works.