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Weekend Scenario Events

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JohnnyWayne
Posts: 195

Re: Weekend Scenario Events

Post#41 » Tue Jul 25, 2023 4:15 pm

sioding wrote: Mon Jul 24, 2023 3:47 pm Heya,

the exact problem is this:
ShadowWar wrote: Mon Jul 24, 2023 12:29 pm ...That's totally fine and okay, but the weekend scenario events force me into there if I want to get the weekly rewards. ...
when you want to have the weekly rewards you have to bring in a bit more commitment than a simple click on the queue button.
Be part of a group or create one. Make sure you have everything that helps to keep the group alive and if you are able to, then
choose some dps characters who benefit from each other.

Weekend Warfront events are not mandatory - nor are they planned for PUGs. Join a nice guild - create groups - don't play alone.
I have queued 6 man premade SCs last weekend for 2 hours. I always got imbalanced pug parties vs 2 full sov mostly ranged destro premades. Players were stacking on destro side (which is, by the way, symptomatic for balance issues) in order to farm and dodge actual competition.

I've said it before, open source the code for the match maker and I''ll try and build a proper optimization algorithm around it, that still makes sure to kick off matches. Currently the match maker feels like it is just feeding pugs to the side that has more premade players. Which is destro due to the state of rDPS in the game and the SCs that were picked for this event.

Btw, Aluviya is making some really senseable points here.

To be honest, I feel like, I'll be so burnt out of this game after the event, that I will stop playing entirely. I am already and now you are forcing people back in with limited time bis trinkets by using fear of missing out....
Last edited by JohnnyWayne on Tue Jul 25, 2023 4:38 pm, edited 1 time in total.

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Aluviya
Posts: 147

Re: Weekend Scenario Events

Post#42 » Tue Jul 25, 2023 4:23 pm

Everdin wrote: Tue Jul 25, 2023 3:04 pm
Hugatsaga wrote: Tue Jul 25, 2023 2:52 pm
Everdin wrote: Tue Jul 25, 2023 2:18 pm I'm pretty sure nobody get reported if the own faction already in the wc (how to find out if everyone is in the camp), as long as fights are going on, participate or leave...or get reported. Same as with surrender, if you surrender and the vote is against ending the scenario, everybody is free to leave
I didn't screenshot that /sc chat convo but there was definitely some threats and back and forth going on. People can check the scoreboard and if they see someone they dont like having 0's in every category and still being in sc, its probably a report. Kinda toxic if you ask me but it is the state of the game now.
Does not have to be 0 in every stats, if you join with 12 other people, and even if you get your a... spanked, if there are 11 people still fighting and you decide not to go back to your team just leave or accept beeing reported, the other 11 not sabotage your game, you are sabotaging theirs.
Don't get me wrong, I understand where you come from. In an optimal world I would agree with your statement but we are not in optimal environment variables as already stated by me. I main a healer and my general PoV when I am playing solo atm is usually this (staying within the limits of your example): 11 other people decided (mostly likely fully PUGging, lacking usually tanks to guard the excessive amount of Slayers/WH/WL's) they want to fight a premade or double (most likely range kiting group, to which they already fed in the previous 2 SCs) while they are usually not organised and most likely everyone is fluffing their own target without assisting. So am I the deciding factor when it comes to "kill the fun of others" when I then suggest to surrender at minute 11 ? I think you will see it's somewhat easy to judge taken things out of context. If a group abandons you in Orvr should they then also be reported? Nevertheless the rules regarding scenarios should be clear and this implicitly should involve changing scenario environments towards it. Either a barriers or open WC and not inconsistently chosen mechanisms that imply that one could for instance shoot with WC canons.

Edit:
JohnnyWayne wrote: Tue Jul 25, 2023 4:15 pm
sioding wrote: Mon Jul 24, 2023 3:47 pm Heya,

the exact problem is this:
ShadowWar wrote: Mon Jul 24, 2023 12:29 pm ...That's totally fine and okay, but the weekend scenario events force me into there if I want to get the weekly rewards. ...
when you want to have the weekly rewards you have to bring in a bit more commitment than a simple click on the queue button.
Be part of a group or create one. Make sure you have everything that helps to keep the group alive and if you are able to, then
choose some dps characters who benefit from each other.

Weekend Warfront events are not mandatory - nor are they planned for PUGs. Join a nice guild - create groups - don't play alone.
I have queued 6 man premade SCs last weekend for 2 hours. I always got imbalanced pug parties vs 2 full sov mostly ranged destro premades. Players were stacking on destro side (which is, by the way, symptomatic for balance issues) in order to farm and dodge actual competition.

I've said it before, open source the code for the match maker and I''ll try and build a proper optimization algorithm around it, that still makes sure to kick off matches. Currently the match maker feels like it is just feeding pugs to the side that has more premade players. Which is destro due to the state of rDPS in the game and the SCs that were picked for this event.

To be honest, I feel like, I'll be so burnt out of this game after the event, that I will stop playing entirely. I am already and now you are forcing people back in with limited time bis trinkets by using fear of missing out....
finally someone confirms exactly what I see and I see similar reactions in people I do play with.
Last edited by Aluviya on Tue Jul 25, 2023 4:36 pm, edited 3 times in total.

Dajciekrwi
Posts: 702

Re: Weekend Scenario Events

Post#43 » Tue Jul 25, 2023 4:29 pm

Xergon wrote: Tue Jul 25, 2023 12:56 pm
Dajciekrwi wrote: Tue Jul 25, 2023 10:41 am Its really to late for "make a premade" concept.
RoR is very hermetic, completly focused on closed societys of ppl, who playing together for long time and will no let any new blood between them.
One day i proposed to change focus from large scale to some smaller activity.
One of users on forum answer :"this game is for wb and if it die- its die".
Those closed societys are also guilds that do full WB or alliances in RvR so thats not only small scale activity.
Closed societys is imaginary word, or more like excuse for ppl who does not wanna adopt to the feedback they getting from guild/group they trying apply get to.
Thats the current mentality of new players ( yes we have some new players that never ever played Warhammer ) living in their own world, afraid to talk or socialise or get challenged about their own gameplay even in a game...
Strange, i never meet such situation in others MMO like GW2, ESo or even Age of Conan, must be something bad with new players, yep

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ShadowWar
Posts: 94

Re: Weekend Scenario Events

Post#44 » Tue Jul 25, 2023 4:34 pm

Phantasm wrote: Tue Jul 25, 2023 11:57 am Stompfests occur because people are afraid to die in a pvp game and being exposed with PUBLIC killboard and labeled as a bad player and bad asset for a guild, group, warband etc. Remove deaths from killboard and you will change victim mentality spread among players.
This is astoundingly wrong. Players see no value in continuing to put forth effort into a useless endeavor, and it becomes clear very quickly when that's the case. As other's here have said, getting a 24hr ban for leaving is an out of scale punishment considering the context.

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Aluviya
Posts: 147

Re: Weekend Scenario Events

Post#45 » Tue Jul 25, 2023 4:41 pm

ShadowWar wrote: Tue Jul 25, 2023 4:34 pm
Phantasm wrote: Tue Jul 25, 2023 11:57 am Stompfests occur because people are afraid to die in a pvp game and being exposed with PUBLIC killboard and labeled as a bad player and bad asset for a guild, group, warband etc. Remove deaths from killboard and you will change victim mentality spread among players.
This is astoundingly wrong. Players see no value in continuing to put forth effort into a useless endeavor, and it becomes clear very quickly when that's the case. As other's here have said, getting a 24hr ban for leaving is an out of scale punishment considering the context.
Can't agree more with your statement. Recently there are certain people who seem to thrive (won't name drop) on reporting exactly these kind of things while they have everything recorded due to their streaming activities. I just want to clarify here, we had before the event sometimes an EU population below 400 and NA population below 200. So does it make sense to disclude people from the game while they are actually just trying to enjoy their game while having to face unfair matchmaking themselves? It's hard to watch these kind of carcrashs as a veteran or having to swallow a stigmata of being accused for unsportsmanlike gameplay for rules that are not explicitly clarified. Also at this point its not hard to forecast that these kind of core gameplay issues are nothing but damaging to the playerpoplulation when people are punished because they discluded themselves from the obvious PUG farming, hoping for a new scenario to face other enemies, when there is obvious stacking ongoing in the opposing side.
This is what I'd like to add to the list of this inquiry of the first post of this topic:
- clarify explicitly what is allowed or not in scenarios and change all scenario variables to fit that
- adress matchmaking system rather then enforce players for supposed felonies by stretching rules
- enable for the sake of new and pug players to participate in major events such as the Twilight's Tide without pushing them into the PUG farming festival (as already written before, forming a group of /5 specifically as an unexperienced player still is resulting pretty much in the same as going solo into SCs)
Last edited by Aluviya on Tue Jul 25, 2023 5:45 pm, edited 1 time in total.

magisticus
Posts: 10

Re: Weekend Scenario Events

Post#46 » Tue Jul 25, 2023 5:39 pm

Another issue with the scenarios is how class inballance interacts with them. There are classes that are simply better at being in continuous 6v6 or 12v12 fights and if you are going to make a premade then there are classes that you would not choose. I feel bad joining a scenario on my WH because i know i generally can not contribute anything like i could on a slayer or white lion and it seems to me that we are tending towards both sides continuosly being the same distribution of meta classes. I have some thoughts about how to resolve this but know for sure that they won't go down well here... As it stands scenarios are basically for me something you do on some toons but not others so far as possible.

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CountTalabecland
Posts: 991

Re: Weekend Scenario Events

Post#47 » Tue Jul 25, 2023 11:10 pm

Don't play Order during EU primetime scens.

IF you do, don't step outside of Altdorf without a double MDPS premade. IF you have RDPS, you are dead meat.

Otherwise, play a couple, 3-4 hours, outside of primetime either way on the weekend when the population is still decent and it is much better.

But, a sad fact of life is that you need a premade in the weekend scen because devs hate pugs or something.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

Sulorie
Posts: 7225

Re: Weekend Scenario Events

Post#48 » Tue Jul 25, 2023 11:53 pm

CountTalabecland wrote: Tue Jul 25, 2023 11:10 pm Don't play Order during EU primetime scens.

IF you do, don't step outside of Altdorf without a double MDPS premade. IF you have RDPS, you are dead meat.

Otherwise, play a couple, 3-4 hours, outside of primetime either way on the weekend when the population is still decent and it is much better.

But, a sad fact of life is that you need a premade in the weekend scen because devs hate pugs or something.
Uhm, destro pugs were farmed by order rdps premades all day long in both elf event SC, when I did solo queue. That one side is exclusively farming the other side is anecdotal evidence and not true overall.
Punting you and killing you midair is the newest trend.
Dying is no option.

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Avernus
Posts: 324

Re: Weekend Scenario Events

Post#49 » Wed Jul 26, 2023 4:12 am

JohnnyWayne wrote: Tue Jul 25, 2023 4:15 pm Currently the match maker feels like it is just feeding pugs to the side that has more premade players. Which is destro due to the state of rDPS in the game and the SCs that were picked for this event.
To be honest, its not only rDPS troubles. As order rdps, you are forced to watch out for destro pulls while destro is almost safe against this kind of thing. Just kill the pet,or in case of SH, jump away from pet the moment you are pulled.

JohnnyWayne
Posts: 195

Re: Weekend Scenario Events

Post#50 » Wed Jul 26, 2023 6:30 am

Sulorie wrote: Tue Jul 25, 2023 11:53 pm Punting you and killing you midair is the newest trend.
There is nothing new about that. Does anyone know where the code for the ror killboard API can be found?

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