I would be happy with if it was 9pts instead of 13pts skill. And would make more sense to be in lifetap tree but even if it misses it will still heal for 1k+ and in ROR when healing with shaman or am fodg/eov are the first skills im going for but that always means no access to dsu/Fe. But if fodg/eov were 9 pts and silence 13 pts then you could have access to all needed healing tools without need for rr70.BluIzLucky wrote: ↑Wed Nov 15, 2023 2:45 pmEov/fodg are not healing, they are lifetaps and belong in the lifetap/utility tree and it's a 13pts ability for sure (but if they want to move it to 9pts in right tree I'm not gonna complain).Sinisterror wrote: ↑Wed Nov 15, 2023 12:23 pmImo shrug it off/Magical infusion should be core abilities. Then Puddle to 5pts. Dsu/Funnel Essence to 9pts(imo FE shoudnt break on movement either) and 13 pts Fodg/Eov.Sulorie wrote: ↑Sun Nov 12, 2023 11:26 am The position of some skills for shaman/archmage was changed on this server and it actually broke established specs from live server times. It was only ok due to the addition of new tactics and modification of skills you did in ROR.
Since all those changed are being removed, could you at least fix the position of skills in their trees again as a baseline for further balancing changes?
I have the snare puddles in mind, which were originally at 5 pts but got raised to 9 pts for no good reason.
And should really be more dmg focused and worse unless you gear into dps.
Then move the Silence to core or 13pts OR create a 13pts ability that let's you switch Mechanic stacks or something.
I am with you very hard on that mechanic stack switch skill! super needed, but imo should be core skill ignoring gcd and 30s CD.