Right now , calling the balance team "team" with just 2 people is kinda funny. Lets call it "these 2 dudes" or something like that.
To really have a chance of getting balance done in a proper way its either doing that as a full time job for a game and maybe having a small team like now, which most likely isn't the case because of job/family/real life.
Therefore, more staff (bigger balance team) is most likely needed AND/OR some sort of community feedback so that mistakes can be hotfixed ASAP or not even occur.
My suggestion would also be,maybe let it be the "2 homies balance team" but add some sort of feedback tool. Maybe only unlock it for 80+ players/characters to give feedback as those ppl will have most likely the best experience/knowhow and are in the endgame -> which everything should be balanced about.
If not, maybe just give the opportunity to some selected gamers which you trust. It's not really that they are making any decisions anway but maybe can warn if some changes would be catastrophal for specific classes/builds or something is missing.
-> If you really want to give some feedback on current class/changes/whatever for let's say choppa, you have to have a 78+ choppa. Period.
I know this will have the downside of getting less feedbacks and sorta splits the community but you dont want 100 opinions, maybe 10 good ones. If the ideas of the balance team perfectly align with those feedbacks, cool, good job well done.... IF NOT ... maybe more attention is needed.
Giving an info about changes/patchnotes, let them be on the pts for 1 week before rollout would be best and alot of games are doing it like that. This way some things like .... shaman has not ress o_O? or current riposte tactic or proc errors would have been able to hotfix asap or not even happened at all.
That rework was most likely a big chunk of work and credits where credits are due, damn good work and job done by the ROR staff. Balancing and updates are also way better than before (time wise) but quality wise ... sorry, I am not really happy. It doesn't matter why/how/whatever ... if some builds or classes deal 80%+ dmg because of one specific skill or tactic thats not good. Maybe not overhaul it right away but some hotfix would have been good. That's what I expect from a functional and good balancing team -> good changes and if something is bad, quick reaction to it and not waiting for 1 or even "2 weeks"
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And of course .... communication. This post is fine and nice but it's quite a lot of text for just a little (new?) information with close to 0 details ... could have been written for some political figure. Still, better than nothing I guess.
EDIT: Forgot to mention that I support the DPS Zealot Update #1 priority idea.
Just because.