Nishka wrote:Yes, sh and sw suffer from armor stacking as well, but they have much more utility. Engineer rifleman path utility is just zero.
Regarding ability swap... Strafing run is much better than PS, no doubt here. But would you to go up the rifleman tree to take it? Me not. On t3 I won't give up the "extra ammo" tactic, on t4 I'll better go further tinker path and take first "trench fighting" tactic, then keg. And if someday we reach 80rr, +15% crit instead of +15% damage is no-brainer.
But of course, ability swap is better than nothing and it can be a first small step to bigger changes.
Well it is not like every end tier ability in the game is fantastic. A lot of them suck. I think there is a solid way to use strafing run in rifle builds which would make it worth spec'ing for the knockback utility, and the somewhat decent damage.
I think it is important not to get too ahead of ourselves. Small changes like this are key. I don't think the dev's are prepared to, or even able to consider trying to fix every weak or broken ability in the game, there are just too many, and just by looking at the discussion threads so far, very controversial.
With the snipe / lm change already, with this change, and perhaps making well oiled machine core. It would be a big overall effect. Add in armor / pet stat tweaks down the road and it will be even bigger in T4.