Post#27 » Sun Mar 20, 2016 12:53 am
People in this thread are making very broad generalisations about the relative effectiveness of CS versus the kotbs crit buffs. It makes me wonder if you have really compared the two.
A 25% damage decrease is straight forward. It will reduce 1000 points of damage to 750 points.
The crit buffs are more beneficial for some classes than others. So let's look at how an extra 20% crit will contribute to ability damage for the 3 different archetypes at base crit chance of 45%. (The base crit chance = attacker's chance to crit + the target's chance to be crit. 45% is a fairly representative value for tier 4 stats.)
For +50% crit damage classes, an extra 20% chance to crit (from 45% to 65%) will increase average dps by 8%.
For a +100% crit damage class, the extra 20% crit chance will increase average dps by 14%.
For BW at max mechanic, a 20% buff from 80% to 100% will increase average dps by 14%.
Now extra crit chance provides other bonuses, increased chance to proc buffs/debuffs, increased chance to get a string of crits, etc. But it requires a 33% increase in dps to balance out a 25% reduction in dps, and those two crit tactics combined aren't going to come close to doing that for a single toon.
So the relative effectiveness of CS versus increased crit comes down to how effectively CS is applied and whether or not it is cleansed. The kotbs can guarantee the extra crit chance for a group for most of the time while the aoe application of CS is a hit-and-miss affair. CS can also be cleansed by WP and RP.
(This is another reason why group-cleanse should be removed from the game. It makes it too easy to completely negate what is one of the key abilities of the Chosen class. At the same time, it makes the WP a must-have inclusion in any group coming up against Chosens. This is at the expense of either AM or RP.
Chosen can apply CS to only so many toons at a time. If healers had only single target cleanses, they would be forced to identify which targets to attempt to cleanse (the main dps), while ignoring CS on other targets. This would increase the skill requirement of the game while evening out some of the imbalance between healing classes. If CS was deemed to be too powerful under these circumstances, it could be nerfed by a reduction in debuff to something like 20% and/or an increase on the cd of Rending Blade to something like 7.5 seconds. It could also be changed so that it could be cleansed by all 3 healing classes.)
Last edited by
Annaise16 on Sun Mar 20, 2016 2:09 am, edited 1 time in total.