Your Bloody Butcher ability probably is a 15% crit chance increase for AoE... And Choppa already have tactic for crit dmg increase.WaaaghBoy88 wrote: ↑Thu Dec 23, 2021 11:16 am"Your bloody butcher ability idea sounds a bit too strong for a 5pt ability, as it would work with all attacks (including AoE) as I understand it. Maybe I am wrong?". It's equivalent to Rampage. It's only fair Choppa get's a similar skill to such a strong skill like Rampage. And increasing chance of critical hits isn't as powerful as increasing critical hit DAMAGE. It's also only increases when you have critically hit a target, it doesn't just give you a flat 15% damage increase, which would be too boring, really.Arbich wrote: ↑Thu Dec 23, 2021 10:59 am mhm... first I thought you mean the outgoing healdebuff, but you really want to remove the incoming healdebuff from choppa? And thats for buffing the 2hand choppa which is a single target class? Sounds like a terrible idea.
Your bloody butcher ability idea sounds a bit too strong for a 5pt ability, as it would work with all attacks (including AoE) as I understand it. Maybe I am wrong?
And I don´t understand your complain about slow weapon speed and lack of burst. In general slower weapon speed = higher burst. So why would you want to increase weapon speed and at the same time lament about lack of burst? Maybe I missunderstand you. You mean proccs?
As for two handed axe, no, they don't do better damage, generally. They can do more burst damage per hit, but that only shines in PVE where you aren't being attacked in return by anything other than basic Autoattacks. Let me explain:
The 2h weapon, does roughly about 40.5 points more damage than a 1h weapon equivalently. But that doesn't mean anything if I can attack with two peoples dealing the same amount of damage in half the time it takes to get one shot off with the two hander. The weapon may deal more default damage, but the speed reduction, on top of the fact the singular hit may not crit at all, reduces the standard output of damage.
Imagine it like this: I have a selection of three clubs. One is a large club, I can only wield it by itself. The other two clubs are smaller, lighter, but I can swing them around at the same time and maximize the amount of times I get to hit on a frequent basis. So, while the blow from the 2h axe MAY be hard hitting, if it is:
>defended
>parried
>blocked
>doesn't crit
I still have no means of bypassing those issues, whereas I still get 1/2 chance to recover and hit again with 1h weapons. And because I am a choppa and will be in the thick of fighting, I have the chance of hitting multiple targets at the same time, which again increases my damage output potential. Excluding the Order posters who are trying to troll the thread and deny the Hitta Choppa requiring any kind of rework, they couldn't be lying through their teeth more than they already are. Why do you think you never see Hitta choppa's other than the odd one out who is soloing ? Really now, "1-800-Come-On ".
EDIT: Forgot to mention, yes, the heal debuffing system on choppa is worthless. It shouldn't even be a feature, it's too far removed from the choppa's primary purpose.
About the weapon speed you talk about sustained dmg not burst then? I agree, faster weapons are better for this.
Would you like a +100% damage on target ability for choppa? The incoming healdebuff is basically this. A bit exxagered but you really miss the value of incoming healdebuff. Outgoing is also nice, but has more limited value for obvious reasons.