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[shaman] Run Away Fundamentally the Most OP Tactic in Game?

Black Orc, Squig Herder, Choppa, Shaman
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porkstar
Posts: 721

[shaman] Run Away Fundamentally the Most OP Tactic in Game?

Post#1 » Tue Jan 19, 2016 12:07 am

magter3001 wrote:Or we could nerf detaunt? Yeah... that seems like a good idea :lol:
still dosnt address RUN AWAY being fundementally the most op tactic in the game ;)[/quote]

Is this true? What about the SH ability Run Away? Can I Run Away while Running Away?
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Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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TenTonHammer
Posts: 3807

Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#2 » Tue Jan 19, 2016 12:21 am

Spoiler:
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many of the anti kite tools that order has such as multiple rkds , pounce etc is said to be justified due to run away allowing shamans/shs to be one of the best kiters in the game
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Tklees
Posts: 675

Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#3 » Tue Jan 19, 2016 12:26 am

The greenskin speed procs stacked with the boot speed talis in t4 are kinda nuts but it does nothing to increase thier group utility which is far below that of dok and below zealot in a high end premades
Tklees Chatoullier
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porkstar
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Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#4 » Tue Jan 19, 2016 3:16 am

I'd also add that knight enchantment breaker further decreases Shaman viability. Is it ranged in RoR or did they retain the live nerf to 5ft?
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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Valnak
Posts: 104

Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#5 » Tue Jan 19, 2016 4:02 am

porkstar wrote:I'd also add that knight enchantment breaker further decreases Shaman viability. Is it ranged in RoR or did they retain the live nerf to 5ft?
5 ft
Tury06 wrote:I agree about premade doesnt require skill at all
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This is 2016. Why do the devs allow the magus to continue to be overpowered?

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RyanMakara
Posts: 1563

Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#6 » Tue Jan 19, 2016 4:09 am

Combine Run Away tactic with Odjira and bunnyhopping... you'd could bolt so fast you'd get yourself stuck in a bush and die from fall damage before anyone could catch up.
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Scrilian
Posts: 1570

Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#7 » Tue Jan 19, 2016 8:39 am

Back in the day you could even stack Run away! with RUN AWAY! and with Don't Eat Me, that resulted in all damage taken being reduced to ticks of 1.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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Qwack
Posts: 165

Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#8 » Wed Feb 17, 2016 6:51 pm

Better for your target to "Run Away" than "Kill You". Its not OP. Its just a fun tactic in open range.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

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Qwack
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Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#9 » Wed Feb 17, 2016 7:00 pm

RyanMakara wrote:Combine Run Away tactic with Odjira and bunnyhopping... you'd could bolt so fast you'd get yourself stuck in a bush and die from fall damage before anyone could catch up.

LOL, or you were ever so slightly moving forward to get in range and it all kicks off at once and you find yourself in the middle of a damage pack.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

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Vdova
Posts: 555

Re: [shaman] Run Away Fundamentally the Most OP Tactic in Ga

Post#10 » Wed Feb 17, 2016 9:54 pm

TenTonHammer wrote:
Spoiler:
Image
many of the anti kite tools that order has such as multiple rkds , pounce etc is said to be justified due to run away allowing shamans/shs to be one of the best kiters in the game
So technicaly removing run away tactic will lead to removing ranged KDs from order range DPS and also removing pounce? I see it like fair deal :-) Please devs just remove run away tactic from gobos same as ranged KDs from SW/BW and pounce from WL(give them wounds/toughnes debuff insted). Everyones happy :-)))
Vdova - Witch elf princess of suffer and despair

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