Recent Topics

Ads

Change the Imperator set bonus.

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Zxul
Posts: 1415

Change the Imperator set bonus.

Post#1 » Tue Feb 27, 2024 12:00 am

Imperator 2 parts set has 61 init as a set bonus. Was somewhat usable before the stats change, but now its worth less than -2% to be crit- worse than even Redeye first set bonus. So the suggestion is to change it into something a bit more worth using- 61 wounds like the parallel Overlord set, or 61 toughness, or something else appropriate.

Even better if it would be possible to add a jewelry or back third part to the sets, even if more expensive than the other parts, to make the sets a more valuable option.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Ads
akisnaakkeli
Posts: 172

Re: Change the Imperator set bonus.

Post#2 » Tue Feb 27, 2024 5:35 am

Zxul wrote: Tue Feb 27, 2024 12:00 am Imperator 2 parts set has 61 init as a set bonus. Was somewhat usable before the stats change, but now its worth less than -2% to be crit- worse than even Redeye first set bonus. So the suggestion is to change it into something a bit more worth using- 61 wounds like the parallel Overlord set, or 61 toughness, or something else appropriate.

Even better if it would be possible to add a jewelry or back third part to the sets, even if more expensive than the other parts, to make the sets a more valuable option.
Original ones were really good and would help alot with the gear gap. If Imperator still had 25% Less cooldown for rend soul/divine assault for dps dok/wp. Or what is now only 6 pc beaslord bonus for we/wh "10% chance on being hit to gain finisher point" This should be Over/Imperator bonus nowadays imo. Also that as original Sovereign 6pc bonus for wh/we btw.

Or for Heal dok/wp + 2-4 Fury/Essence per second for healing set would be very good. There was alot of good bonuses before they were changed.

User avatar
Nameless
Posts: 1159

Re: Change the Imperator set bonus.

Post#3 » Tue Feb 27, 2024 5:49 pm

Let them give wards. They are not bad even now but while they dont give wards ppl will consider them waste of crests.
Mostly harmless

K8P & Norn - guild Orz

akisnaakkeli
Posts: 172

Re: Change the Imperator set bonus.

Post#4 » Wed Feb 28, 2024 8:16 am

Nameless wrote: Tue Feb 27, 2024 5:49 pm Let them give wards. They are not bad even now but while they dont give wards ppl will consider them waste of crests.
This would probably help alot as well. Im just super missing days of 2 original impe/overlord + 4 vanq/Opp. Those sets were designed to use together with original 2pc bonuses.

Who is online

Users browsing this forum: Gladiolix and 3 guests