Search found 12 matches
- Mon Oct 10, 2016 6:52 pm
- Forum: General Discussion
- Topic: The Magus/engi buff
- Replies: 157
- Views: 54982
Re: The Magus/engi buff
1. Engineers healing turret, it's pretty ridiculous that a class can have both supreme range and the ability to heal one self (does it heal group players as well?). The Magus has no such complementary feature. They can basically stand on top of the castle with bombard turrets, healing themselves ...
- Mon Oct 10, 2016 5:56 pm
- Forum: General Discussion
- Topic: The Magus/engi buff
- Replies: 157
- Views: 54982
Re: The Magus/engi buff
These are the 2 biggest things I see with the new changes, although they were there before the changes. 1. Engineers healing turret, it's pretty ridiculous that a class can have both supreme range and the ability to heal one self (does it heal group players as well?). The Magus has no such ...
- Wed Oct 05, 2016 8:17 pm
- Forum: General Discussion
- Topic: Massive DCs in keep fights
- Replies: 13
- Views: 5884
Re: Massive DCs in keep fights
It happens to Destro too. The problem is with extremely high populations in zones. I don't think the game is currently built to handle more then roughly 4 warbands (96 V 96) on each side fighting in the same zone. It's extremely doubtful this is an easy fix, as it would require figuring out what is ...
- Tue Oct 04, 2016 5:00 pm
- Forum: General Discussion
- Topic: Warbands
- Replies: 31
- Views: 10744
Re: Warbands
And it's people like you that give a bad rap to PUGS. I boot people like you immediately.Duddits wrote:yust join radiant knights or any other guild that are playing whit premade wb
pug is pug players join them to leech not to fight and they are not the ones that really wanne enjoy the game in the full
- Tue Oct 04, 2016 1:36 pm
- Forum: General Discussion
- Topic: Warbands
- Replies: 31
- Views: 10744
Re: Warbands
To the part of critizising me. Thats not really an issue. I do make mistakes, I cerainly know that. I have no problem with constructive criticism. But if I am made leader I just expect people to obey as long as they want me to lead. And yes I of cause will send people to places where is no fighting ...
- Mon Oct 03, 2016 9:36 pm
- Forum: General Discussion
- Topic: MOST NEEDED CLASSES
- Replies: 14
- Views: 6937
Re: MOST NEEDED CLASSES
I agree the above are needed. Always a good magus would be welcome too, they are far too rare for their usefulness. You can pm me in game bluestreak for assistance.
- Mon Oct 03, 2016 9:22 pm
- Forum: General Discussion
- Topic: Warbands
- Replies: 31
- Views: 10744
Re: Warbands
I would say order runs more often, but I think we both are biased there, as we just remember those ocasions more as the ones ore advesaries ran. And dont get me wrong, I dont mind loosing, we held our ground that day. That is not the point. The point is, that we could have won if people in my wb ...
- Mon Oct 03, 2016 6:45 pm
- Forum: General Discussion
- Topic: Warbands
- Replies: 31
- Views: 10744
Re: Warbands
I kick anyone not listening and I am even quicker about it when we are losing as Destruction. I don't tolerate losing especially from something as simple as communication. If your not going to communicate, if your not going to work as group I will kick you relatively quickly from any of my PUG ...
- Sun Sep 18, 2016 4:16 am
- Forum: General Discussion
- Topic: State of the Realms (A Community Discussion with the Devs)
- Replies: 112
- Views: 36451
Re: State of the Realms (A Community Discussion with the Dev
Is it possible to make other keep doors destructible. It has lately been rather annoying getting held at the door because 3 warbands are fighting 4 warbands worth of people and you all have to funnel through a 2 character wide area. What would be nice is 1. Once the outer door is down the side doors ...
- Thu Sep 15, 2016 9:46 pm
- Forum: General Discussion
- Topic: State of the Realms (A Community Discussion with the Devs)
- Replies: 112
- Views: 36451
Re: State of the Realms (A Community Discussion with the Dev
I don't necessarily agree with the strategy here from the developers, but I'll add some things that might help especially with the NA problem. One of the biggest problems in NA is that there hardly enough for a WB on both sides and it's damn near impossible to take on a warband or multiple warbands ...