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State of the Realms (A Community Discussion with the Devs)

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Reesh
Posts: 645

Re: State of the Realms (A Community Discussion with the Dev

Post#81 » Sat Sep 17, 2016 8:51 pm

Ninepaces wrote:Whats the deal with NB exactly? If it gets removed is it going to be replaced by another tool that can do basic sequencing with none of the conditioning?

I ask because there are a couple of classes that really have an incredible amount of buttons, particularly my shammy/am, and IB. I use 12345, alt12345, zxcvr, numpad0123, - +, mousewheel, and I still need to put a couple of skills on the same button. Compare to my kotbs/chosen that doesnt even use half that.
I'd suggest to not start NB discussion in here.
And my opinion upon answering your question and from my memory of NB threads - it's a matter of skill to manage all needed skills, and especially conditionals without any add-on support.
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Ninepaces
Posts: 313

Re: State of the Realms (A Community Discussion with the Dev

Post#82 » Sat Sep 17, 2016 9:24 pm

I have never heard of your character name.

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Akalukz
Posts: 1817

Re: State of the Realms (A Community Discussion with the Dev

Post#83 » Sat Sep 17, 2016 9:58 pm

NB is allowed until it isn't. Basically they won't remove it because it breaks too many other things. It is what it is.

I have heard of his SM, i believe it is.
-= Agony =-

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Jaycub
Posts: 3130

Re: State of the Realms (A Community Discussion with the Dev

Post#84 » Sat Sep 17, 2016 11:40 pm

Azarael wrote:For the second part: becoming the public face of this project isn't something I ever wanted. My original aim was to ensure that RoR would not opt for conservatism and forsake class balance. Though I do not regret having the ability to shape all aspects of the game, with the consent of the rest of the staff, I do regret in some way having become a figurehead, as I am not and have never been a suitable candidate for public relations.
Without your posts I think community relations would turn to **** quite fast, even if you or some think you are quite hard on things a lot of people can respect answers they don't like as long as it is layed out in a decent manner and forms an actual response.

I seen a plenty of your posts that I don't agree with, but because you actually present an argument and your side it is easy to respect, but not agree with it. It's a lot better than just saying "no", or strawmanning etc...

I'm not sure how to word it? You posts/responses seem quite professional... what you would expect from a developer. While some of the other staffs posts are more like player responses, which might set some people off considering they might only be used to dealing with PR teams on like say bnet.


I'd go into this more, but it will just get me into trouble no doubt.

Spoiler:
This isn't a jab at anyone specific or complaining about how people conduct themselves on the forums while representing the staff. Just stating why some people are gonna get salty. Most of us I think realize that you can't hire people for PR or for GM's so players have to be in roles which is inevitably going to lead to more conflict.
<Lords of the Locker Room> <Old School>

Bluestreak2k5
Posts: 12

Re: State of the Realms (A Community Discussion with the Dev

Post#85 » Sun Sep 18, 2016 4:16 am

Is it possible to make other keep doors destructible. It has lately been rather annoying getting held at the door because 3 warbands are fighting 4 warbands worth of people and you all have to funnel through a 2 character wide area.

What would be nice is
1. Once the outer door is down the side doors on the outer wall can also be attacked and broken down.
2. Once the inner keep door is down, you can also attack the back door and break it down.

These doors shouldn't be nearly as strong as the keep doors, but should be able to be broken down with 12-18 people within a few minutes.

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Jaycub
Posts: 3130

Re: State of the Realms (A Community Discussion with the Dev

Post#86 » Sun Sep 18, 2016 9:38 am

Torquemadra wrote: Az is a very effective foil for the more feral parts of the community, though this is not a role he has sought out, its one that has formed around him. Myself, my background is project management, I hadnt touched a database or anything like that before I started here, Im a problem solver and "doer" and I have a low threshold for the asinine and when I say "no" its because the discussion has been done where it counts and I have no interest in playing a circular argument with members of the community, who's outlook is generally one dimensional, focused on their core preferences and I have infinitely more constructive things to be doing with my time.

I think perhaps you should reel in your deciding what is or is not professional because this is a game for enthusiasts run by enthusiasts and nobody here receives any remuneration and you, the players, pay nothing and have exceptionally little to do with the direction of the game directly. Through in game actions you can certainly shape it in an organic capacity but thats pretty much the limit of it, at least until the balance forums.

Instead of appreciating a daily interaction with a team who are active daily, in the game and forums and can see the issues firsthand we get little jibes about being "professional" and other barbs. Perhaps have a think about why most developers of other games stay the hell away from the forums and have virtually zero to do with their playerbase.

Rest assured, I have the capacity to deconstruct arguments quite effectively but being an often caustic individual "no" is often much more polite than ripping people apart. Your premise of why people "get salty" is a false one because communities are just the same in other games whether they have a "PR department" that meets your personal professional standards or not.
I'm fine with the unprofessionalism (i guess in my own standards :^) ) , it seems all of my posts lately get misunderstood or I can't articulate myself as good I might want to, as this was exactly the response I feared I would get.

Also just wanted to thank Az in a way as well for what he does on the forums specifically
<Lords of the Locker Room> <Old School>

Esperflame
Posts: 184

Re: State of the Realms (A Community Discussion with the Dev

Post#87 » Sun Sep 18, 2016 9:49 am

Yeah, I do feel like posts can be misunderstood. I wasn't asking for more RR for PVDing. Now I may wish for a little more INF just so it is possible to collect those rewards, but what I was really asking was the amount of XP gained to be reduced in RVR lakes. I mean if people really want XP and gain levels, can't they just go do PVE questing? I mean you guys did put in a x3 XP reward for a reason. Not to mention I hear a few people complaining about gold, but after like 1 day of PVE quest grinding I went from like 4g in my pocket to 34g.

Also, I know I started this thread as a means to communicate with the developers some of our frustrations and complaints about the current "State of the Realms", but lets be civil. These people are spending their free time to gift to us the joy and fond memories of why we all love to play this game. I've watched this post grow and we all have frustrations about some of the differences of here and the live servers, but we must temper our frustration so it doesn't become hostility.
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)

"Yeah, I play all the tanks. I've got beef!" - Me

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NoRKaLKiLLa
Posts: 1020
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Re: State of the Realms (A Community Discussion with the Dev

Post#88 » Mon Sep 19, 2016 12:21 am


Click here to watch on YouTube

Any way to scale down the severity of the lords AOE punt?
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Twyxx
Posts: 934

Re: State of the Realms (A Community Discussion with the Dev

Post#89 » Mon Sep 19, 2016 12:22 am

The video is private^
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magter3001
Posts: 1284

Re: State of the Realms (A Community Discussion with the Dev

Post#90 » Mon Sep 19, 2016 12:27 am

Seems like a l2p issue there :3
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands ;)

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