I wonder how long it took you to post this. I know it took me 2 seconds to delete it though. Let's see who tires first.
Get the hint: Permabanned players and cheaters are not welcome here, and I won't allow them to post as long as I am a moderator - Penril
Search found 9 matches
- Fri Jan 27, 2017 9:41 am
- Forum: Suggestions & Feedback
- Topic: Why scenarios still suck
- Replies: 77
- Views: 26202
- Thu Oct 13, 2016 2:17 pm
- Forum: Rejected
- Topic: [Rejected] Proc meta
- Replies: 56
- Views: 27326
Re: Proc meta
Having balanced procs in the game allows more group compositions into a competitive meta. Having procs with an ICD doesn't allow those compositions whatsoever because it would reduce proc damage so drastically they would become absolutely irrelevant and not worth using a BW for. I don't disagree ...
- Tue Oct 11, 2016 2:54 pm
- Forum: Rejected
- Topic: [Rejected] Flames of Fate, Ensnare (break mechanics)
- Replies: 89
- Views: 30617
Re: Flames of Fate, Ensnare (break mechanics)
People also seem to forget that the sole purpose of a Ranged group is to - in fact - keep distance. The whole idea of making a ranged group is to simply not get into melee range.
So in your opinion a melee group shouldn't have the possibility to catch a rdps group? Please tell me how this can be ...
So in your opinion a melee group shouldn't have the possibility to catch a rdps group? Please tell me how this can be ...
- Tue Oct 11, 2016 9:21 am
- Forum: Rejected
- Topic: [Rejected] Proc meta
- Replies: 56
- Views: 27326
Re: Proc meta
guys, keep the things easy. the solution to fix this is rather simple and don't need a complex matrix with pros and cons.
let's sum up the current situation:
- procs are obviously off; they offer way too much damage especially when combined with certain tactics.
- we don't know if the problem will ...
let's sum up the current situation:
- procs are obviously off; they offer way too much damage especially when combined with certain tactics.
- we don't know if the problem will ...
- Mon Oct 10, 2016 11:19 am
- Forum: Rejected
- Topic: [Rejected] Flames of Fate, Ensnare (break mechanics)
- Replies: 89
- Views: 30617
Re: Flames of Fate, Ensnare (break mechanics)
Even if damage on Ensnare/FoF was set to 0 no one (sane) would take SN.
so basically you are saying that SN is the first priority morale 1 for other mdps classes in the game? you can't be serious with that comment - at least not if we are discussing T4 balance.
removing the damage would give both ...
so basically you are saying that SN is the first priority morale 1 for other mdps classes in the game? you can't be serious with that comment - at least not if we are discussing T4 balance.
removing the damage would give both ...
- Mon Oct 10, 2016 9:09 am
- Forum: Rejected
- Topic: [Rejected] Flames of Fate, Ensnare (break mechanics)
- Replies: 89
- Views: 30617
Re: Flames of Fate, Ensnare (break mechanics)
Styrkarr wrote:but it's breakable by a simple Juggernaut.
despite the fact that one is m3 and one is m1, where is the difference compared to FoF/Ensare within the quotes?Styrkarr wrote:75% of the time people are immune, or will break the root.
- Mon Oct 10, 2016 8:45 am
- Forum: Rejected
- Topic: [Rejected] Flames of Fate, Ensnare (break mechanics)
- Replies: 89
- Views: 30617
Re: Flames of Fate, Ensnare (break mechanics)
Personally i don't think that you can justify a nerf (regarding the root behavior) which would only affect 2 specific morals as they do have the same counterplay possibilities as all other root morales - Champions Challenge excluded -.
If you want to nerf the root behavior, it should affect all ...
If you want to nerf the root behavior, it should affect all ...
- Mon Oct 10, 2016 6:50 am
- Forum: General Discussion
- Topic: Proc meta
- Replies: 105
- Views: 32648
Re: Proc meta
https://www.youtube.com/watch?v=BG8frNMjpcw
press stop at 3:30
[16:27:23]Attack
[16:27:23]FoR
[16:27:23]Torment
[16:27:23]FoR
while i agree that this seems to be cheesy it is not a bug.
Dispite potato quality of the video I managed to see
[16:27:22]Attack
[16:27:22]FoR
[16:27:23]Torment
[16 ...
press stop at 3:30
[16:27:23]Attack
[16:27:23]FoR
[16:27:23]Torment
[16:27:23]FoR
while i agree that this seems to be cheesy it is not a bug.
Dispite potato quality of the video I managed to see
[16:27:22]Attack
[16:27:22]FoR
[16:27:23]Torment
[16 ...
- Sat Oct 08, 2016 8:49 pm
- Forum: General Discussion
- Topic: Proc meta
- Replies: 105
- Views: 32648
Re: Proc meta
https://www.youtube.com/watch?v=BG8frNMjpcw
press stop at 3:30
[16:27:23]Attack
[16:27:23]FoR
[16:27:23]Torment
[16:27:23]FoR
while i agree that this seems to be cheesy it is not a bug.
press stop at 3:30
[16:27:23]Attack
[16:27:23]FoR
[16:27:23]Torment
[16:27:23]FoR
while i agree that this seems to be cheesy it is not a bug.