Search found 866 matches
- Sun Jun 06, 2021 8:15 pm
- Forum: Suggestions & Feedback
- Topic: Font color too light on light backgrounds within crafting items in backpack
- Replies: 1
- Views: 1171
- Sun Jun 06, 2021 7:34 pm
- Forum: Addons
- Topic: [ADDON]FasterLoadingScreen
- Replies: 2
- Views: 2480
[ADDON]FasterLoadingScreen
FasterLoadingScreen Download. Hides unnecessary loading screens in scenario/city when respawning or using the flag. Speeds up loading time by hiding the loading screen right after loading is finished instead of after a delay timer. /noload to disable loading screens completely if LibSlash is enable...
- Sun Jun 06, 2021 10:29 am
- Forum: Changelogs
- Topic: Patch Notes 28/05/2021
- Replies: 654
- Views: 117726
Re: Patch Notes 28/05/2021
There are other ways.abezverkhiy wrote: ↑Sun Jun 06, 2021 10:27 am I think the only way to trick is to run change of abilities in the background without changing the appearance of ability assigned to the hot key. This is how public hack of NB worked before it got fixed.
- Sat Jun 05, 2021 12:28 pm
- Forum: Changelogs
- Topic: Patch Notes 02/06/2021
- Replies: 65
- Views: 20387
Re: Patch Notes 02/06/2021
Hint: Despite what they are saying, its very much not about the sequencer. Hint: The time invested in making a new sequencer vs. making an existing sequencer work with a bonus challenge of circumventing the blocks. Well lucky you the iirc they Devs said they would work on something like a Sequencer...
- Fri Jun 04, 2021 10:50 pm
- Forum: Changelogs
- Topic: Patch Notes 02/06/2021
- Replies: 65
- Views: 20387
Re: Patch Notes 02/06/2021
Hint: The time invested in making a new sequencer vs. making an existing sequencer work with a bonus challenge of circumventing the blocks.Onigokko0101 wrote: ↑Fri Jun 04, 2021 7:55 pm Hint: Despite what they are saying, its very much not about the sequencer.
- Thu Jun 03, 2021 1:09 pm
- Forum: Changelogs
- Topic: Patch Notes 28/05/2021
- Replies: 654
- Views: 117726
Re: Patch Notes 28/05/2021
The NB block was done because the addon was managing two combat components flawlessly together. If there were addons to manage conditional (i.e flashing icons only) OR actions (keyboard programmable keys) separately it's likely there wouldn't be a huge issue with letting something like this run - i...
- Wed Jun 02, 2021 4:33 pm
- Forum: Addons
- Topic: [ADDON] MoraleCircle 1.2.8 (Update: 01-06-20)
- Replies: 74
- Views: 46545
Re: [ADDON] MoraleCircle 1.2.7 (Update: 24-05-20)
Hi Sullemunk, what do I have to change to get back the old design of the circles, greyed out until reached, since it confuses me having them colored from the start and looking as they were active already? https://i.imgur.com/YauakOb.png Do I have to switch back to the older version? Another quick u...
- Wed Jun 02, 2021 12:42 pm
- Forum: Addons
- Topic: [ADDON] MoraleCircle 1.2.8 (Update: 01-06-20)
- Replies: 74
- Views: 46545
- Tue Jun 01, 2021 9:44 am
- Forum: General Discussion
- Topic: So Nerfed Buttons Is Not Removed Completely and What That Means...
- Replies: 242
- Views: 49682
Re: So Nerfed Buttons Is Not Removed Completely and What That Means...
All you are achieving here is reducing the amount of people using the addon to an even more "elite" circle who has knowledge about the games API or good contacts. Warhammer does not have any protected code or function like other games. Your newest combat lock can just be overriden by a no...
- Mon May 31, 2021 8:51 pm
- Forum: General Discussion
- Topic: So Nerfed Buttons Is Not Removed Completely and What That Means...
- Replies: 242
- Views: 49682
Re: So Nerfed Buttons Is Not Removed Completely and What That Means...
It is not removed compeletely people still can bypass ,that is why i created this topic to get info when it will % 100 removed from the game. It was blocked again today from the hot fix. Did u check it? Coz i would do it before saying its blocked. Already working again - at least on a short test on...