Wouldn't it be better to make it:
The closer you are to the center the more you get points and make this area totally useles (or if one side starts spawn camping any way insta kill all ;3)
I don't know if this has been already done but once gear stats will be fixed (str for engi) they should beome a little bit stronger. Maybe just maybe that will be enough.
@Azarael So right now the next step would be implementing this "jump" into scenario pop? That will resolve combat bug? (I mean if you want to automate this process)?