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Mourkain Temple suggestion

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Poll: What do think?

Yes
3
30%
No
5
50%
Another place
2
20%
Total votes: 10

User avatar
daniilpb
Posts: 591

Mourkain Temple suggestion

Post#1 » Tue Jan 19, 2016 8:09 pm

Hey, community, what do you think about some guards here ( same for destro WC) to prevent WC farming and staying SC for 10 min with no fight? Our your suggestions! :mrgreen:
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TenTonHammer
Posts: 3806

Re: Mourkain Temple suggestion

Post#2 » Tue Jan 19, 2016 8:14 pm

i really this could be done to both MT and Tor Anoc

pretty much all the time every one of those maps boils down to one side camping the other
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Tesq
Posts: 5713

Re: Mourkain Temple suggestion

Post#3 » Tue Jan 19, 2016 8:18 pm

well there is also a nice section of the map that never get use unless a relic keeper un away near it; it would be nice explore a little more the map, maybe also add random relic spawn location :)
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heteryk
Posts: 32

Re: Mourkain Temple suggestion

Post#4 » Tue Jan 19, 2016 8:45 pm

Wouldn't it be better to make it:
The closer you are to the center the more you get points and make this area totally useles (or if one side starts spawn camping any way insta kill all ;3)
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User avatar
Fulkan
Posts: 103

Re: Mourkain Temple suggestion

Post#5 » Tue Jan 19, 2016 8:50 pm

Nothing would really change. People that get farmed would still get farmed. Yes, the dominant side might die to guards more often but that wouldn't speed up the completion of the scenario.

What I'd love implemented is a type of general "Surrender" option. If you're getting farmed without getting a single kill, you might as well move on with your day and re-que for something else. The winners get their six emblems and you get one or two, which is still better then spending fifteen minutes getting farmed and receiving nothing. This would also work in every other SC, including Tor Anrock which is by far the bane of my Warhammer existence right after Mourkain Temple.
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Penril
Posts: 4441

Re: Mourkain Temple suggestion

Post#6 » Tue Jan 19, 2016 8:58 pm

Those who surrender should receive zero emblems, else you will see people joining SCs and immediately surrendering for quick emblems.

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Tklees
Posts: 675

Re: Mourkain Temple suggestion

Post#7 » Tue Jan 19, 2016 9:06 pm

Fulkan wrote:Nothing would really change. People that get farmed would still get farmed. Yes, the dominant side might die to guards more often but that wouldn't speed up the completion of the scenario.

What I'd love implemented is a type of general "Surrender" option. If you're getting farmed without getting a single kill, you might as well move on with your day and re-que for something else. The winners get their six emblems and you get one or two, which is still better then spending fifteen minutes getting farmed and receiving nothing. This would also work in every other SC, including Tor Anrock which is by far the bane of my Warhammer existence right after Mourkain Temple.
nah if u surrender you would have to get nothing as that would just promote ppl being lazy and doing it over and over. I think the best option would be if u get to like 300-0 it just end there kinda like a 10 run lead rule for little league
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User avatar
Nameless
Posts: 1427

Re: Mourkain Temple suggestion

Post#8 » Tue Jan 19, 2016 9:11 pm

surrender vote should be started by loosing side by should be voted by both sides. So wining side got the final word.
when u surrend the wining side should accept it or keep farm
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Dabbart
Posts: 2251

Re: Mourkain Temple suggestion

Post#9 » Tue Jan 19, 2016 9:14 pm

Tesq wrote:well there is also a nice section of the map that never get use unless a relic keeper un away near it; it would be nice explore a little more the map, maybe also add random relic spawn location :)

Slightly more randomized spawning of the relic would be awesome! Unfortunately, the 15k xp and 600 RR you get from a win is so tiny compared to the gains from killing players that I rarely see MKT or tor anroc even go for the relic...

Guards are meh. I was on ekrund yesterday, where order was killing the guards as we spawn camped... Obviously, this could be fixed via a bunch more guards. The main issue with MKT and a few other SCs is that there's no way to flank out of the spawn area. It'd be cool if there was more than 1 spawn point. Or even a timer on when you can take be killed, give the person 5-10seconds after spawn where they are unattackable/detaunt on all enemies?

If your losing bad enough to be spawn camped though, I don't think there is legitimately anything you can do. Your getting crushed...
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TenTonHammer
Posts: 3806

Re: Mourkain Temple suggestion

Post#10 » Tue Jan 19, 2016 9:51 pm

Nameless wrote:surrender vote should be started by loosing side by should be voted by both sides. So wining side got the final word.
when u surrend the wining side should accept it or keep farm

why would the winning side choose not to continue farming players for drops and stuff?

its dumb if you choose to surrender then that should be it
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