Search found 1683 matches
- Thu Oct 27, 2016 1:29 pm
- Forum: Declined
- Topic: [declined] Proposal to change (SW tactic - No Quarter) - for discussion
- Replies: 1
- Views: 1965
Re: Proposal to change (SW tactic - No Quarter) - for discussion
In case you are not aware: There are many ways to get extra AP, which you already listed yourself, but also your group can provide buffs to your AP regen or direct refills. Saying that the change of one tactic will magically bring balance to Scout vs Skirmish is .. fallacious at best. Also: Format ...
- Wed Oct 26, 2016 2:33 pm
- Forum: Declined
- Topic: Adjusting the Stealth mechanic
- Replies: 1
- Views: 2149
Adjusting the Stealth mechanic
1. Identify the issue. + 2. Explain why it's an issue. The issues i have and see with stealth are a small handful that could easily be adjusted but let me explain the issue first. Allthough the major issues with it are more or less Bugs ( #6087 or #5166 ) i can see a few fixed in the same go as my ...
- Wed Oct 26, 2016 1:30 pm
- Forum: Implemented
- Topic: [Implemented] Group cleansing.
- Replies: 129
- Views: 46024
Re: Group cleansing.
I don't see what the problem with it is. If a wp/dock is cleansing than he is not healing, thus if the pressure is kept up they will eventually be overrun. It costs resource but a proper amount. The range is fine , since this game is about positioning anyway. You don't just kill groups without ...
- Wed Oct 26, 2016 1:18 pm
- Forum: Implemented
- Topic: [Implemented] Group cleansing.
- Replies: 129
- Views: 46024
Re: Group cleansing.
Personally as a Cloth Healer (Also playing Zealot and Shaman besides AM), the envy for gcleanse will always be there. Even with a reduced 60 ft range its effectiveness is virtually unchanged. While it forces them to be a bit closer to the action, it doesnt change how they play at all if u ask me ...
- Wed Oct 26, 2016 1:07 pm
- Forum: Implemented
- Topic: [Implemented] Group cleansing.
- Replies: 129
- Views: 46024
Re: Group cleansing.
And now you 2 are going to stop derailing this further. @Tesq: AP as well as normal Mechanic is absolutely abundant on WP/Dok and breaking AoE detaunt is indeed a l2p issue. While it is true that one can burn his Essence really fast, you still have your high gains from Chalice as well as Lash ...
- Thu Oct 20, 2016 2:56 pm
- Forum: Declined
- Topic: [Declined] Kotbs/Chosen Super punts
- Replies: 1
- Views: 2129
Re: Kotbs/Chosen Super punts
Your premise solely targets tanks, while there are potentially situations where you want to kick Healer away from their team or MDPs off your groupmembers. With this suggestion you completely ignore any collateral damages to other situations.
- Thu Oct 20, 2016 2:47 pm
- Forum: Closed Topics
- Topic: [Implementation Feedback] A suggestion for a Throwing Dagger/Snap Shot change.
- Replies: 111
- Views: 83563
Re: A suggestion for a Throwing Dagger/Snap Shot change.
Just to add, the point here is to make wh/we more viable in competitive play right ? so in competitive play rdps are already shafted, melee is king, so this change shafts rdps even more and makes we/wh better v rdps groups, this change does nothing when its melee v melee which is 90% of competitive ...
- Wed Oct 19, 2016 2:21 pm
- Forum: Rejected
- Topic: Streamlining ability effects
- Replies: 8
- Views: 5039
Re: Streamlining ability effects
Would be helpful if you could draw a better conclusion or rather solution to what exactly should be changed. Like: Do you want to Change the WE/Marauder to Being Hex for example? Do you want a perfect Hex-Ailment-Curse split upon each class of its Archetype? Basically like it already is for every ...
- Tue Oct 18, 2016 3:48 pm
- Forum: Declined
- Topic: [Declined] SM Heal debuff
- Replies: 1
- Views: 2453
Re: SM Heal debuff
IB as well as Kotbs both have already got outgoing healdebuffs. Also the general consensus on this server currently is that SM>>IB in terms of damage/support. You already have a bunch of unique debuffs like Disorient, Damagereduction, on Crit procc, CD decreaser on the SM and propose to even add one ...