Greetings.
Proposal to change.
I play long enough SW, with the game almost in the release. Always my favorite branch was - Path of The Scout. This branch features a large flow of AP and excellent results shooting at distant targets. The main problem in this option is the constant lack of action points, which is compensated tactics to -35% rate of action points to the ability of the branches (Guerrilla training) and 40 AP of critical damage (Replenishing Strikes).
Thus at the current armor sets (now at this server) using these tactics do not get closer to the upper level of ballistic skills.
So we have 2 options, or do not receive a sufficient level of BS at the moment with these tactics is lower BS 900 at level 40 and get enough AP or receive cap BS and not have enough AP for regular shots. Scout therefore loses much of its effectiveness in comparison with the Path of The Skirmisher.
Looking at the current developments engineers and Magus, I have a suggestion how to make 1st branch (Path of The Scout) of the SW often used than it is now. In most cases the SW on the server used for games Skirmisher, which is good and efficient, but monotonous and at the moment no alternative.
Offer - change tactics - No Quarter - such a way that it would not add to the cost of skill - Eagle Eye +20 AP.
New description - No Quarter - Eagle's Eye now builds up 1 second faster.
This will achieve a balance between the interest of the game Scout and Skirmisher
[declined] Proposal to change (SW tactic - No Quarter) - for discussion
[declined] Proposal to change (SW tactic - No Quarter) - for discussion
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Re: Proposal to change (SW tactic - No Quarter) - for discussion
In case you are not aware: There are many ways to get extra AP, which you already listed yourself, but also your group can provide buffs to your AP regen or direct refills. Saying that the change of one tactic will magically bring balance to Scout vs Skirmish is .. fallacious at best.
Also: Format + Rules.
Also: Format + Rules.
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