Hi, returning player...
Just downloaded the launcher and find I crash every time I take a flight to a new location. Any advice? Thankies.
Search found 8 matches
- Wed Apr 23, 2025 12:39 pm
- Forum: General Discussion
- Topic: Flight Crashes
- Replies: 2
- Views: 10921
- Fri Nov 13, 2015 7:59 pm
- Forum: General Discussion
- Topic: Zealot/Runepest Toggle Stance
- Replies: 6
- Views: 2795
Re: Zealot/Runepest Toggle Stance
Never was dreaming of being a DPS class, was simply interested in turning fluff dps into a slight situational boost to the healing mechanic for the sake of making the class more fun to play.
- Fri Nov 13, 2015 7:16 pm
- Forum: General Discussion
- Topic: Zealot/Runepest Toggle Stance
- Replies: 6
- Views: 2795
Re: Zealot/Runepest Toggle Stance
zealots putting a death sentence on a single target seems very fitting to the spirit of the class - especially in the context of group play. No, it should not allow the zealot to suddenly burst an enemy down solo - but allow the zealot to be active on the damage giving side of the fight with other ...
- Fri Nov 13, 2015 5:46 pm
- Forum: General Discussion
- Topic: Zealot/Runepest Toggle Stance
- Replies: 6
- Views: 2795
Re: Zealot/Runepest Toggle Stance
Thanks for the feedback. And yeah, I see your point about the classes being more structured to be one or the other. Chaotic agitation is actually one of the abilities I was thinking of should the zealot function according to the adjustment I mentioned - that would be , based on the situation, a HUGE ...
- Fri Nov 13, 2015 3:38 pm
- Forum: General Discussion
- Topic: Zealot/Runepest Toggle Stance
- Replies: 6
- Views: 2795
Zealot/Runepest Toggle Stance
As a long time player of a Zealot I have always felt a bit annoyed that the one interesting tactic in the witchcraft tree - Transference - was so high up the list it simply wasn't worth the points to reach it. Transference allows one-half of any damage dealt by the player to act as healing for the ...
- Fri Sep 18, 2015 4:53 pm
- Forum: General Discussion
- Topic: Official T2 RvR Solution Discussion Thread
- Replies: 284
- Views: 75562
Re: Official T2 RvR Solution Discussion Thread
In the end, I agree, unified currency is probably the best.
- Fri Sep 18, 2015 4:40 pm
- Forum: General Discussion
- Topic: Official T2 RvR Solution Discussion Thread
- Replies: 284
- Views: 75562
Re: Official T2 RvR Solution Discussion Thread
Of course they are different game systems - but its rewards split the game into play this field for your armor, and play this field for your weapons. I have just found it polarizes player activity based on what they are grinding for atm. I always think its funny to hear people yell about the campers ...
- Fri Sep 18, 2015 4:10 pm
- Forum: General Discussion
- Topic: Official T2 RvR Solution Discussion Thread
- Replies: 284
- Views: 75562
Re: Official T2 RvR Solution Discussion Thread
An idea just crossed my mind that I have yet to read about in the forums so I thought I would toss it out there. What if all rvr gear, both weapons and armor, cost both emblems and medallions? This would mean that to achieve any piece a player would have to be active in orvr and scs.
I think this ...
I think this ...